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		<id>https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=Cargo</id>
		<title>Cargo - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=Cargo"/>
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		<updated>2026-04-28T18:20:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Cargo&amp;diff=13781&amp;oldid=prev</id>
		<title>Mfb: added links to special types of cargo games</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Cargo&amp;diff=13781&amp;oldid=prev"/>
				<updated>2012-12-05T18:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;added links to special types of cargo games&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:37, 5 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you could call about 90% of our games Cargo, it sure is a broad category. It is hard to describe a Cargo game, the main aspects are that we service industries and we typically use the standard ML structure, but even that can have various results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you could call about 90% of our games Cargo, it sure is a broad category. It is hard to describe a Cargo game, the main aspects are that we service industries and we typically use the standard ML structure, but even that can have various results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special types of cargo games are [[refit]]-, [[SRNW]]- and [[SML]]-games.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ExamplePS|PSG 155|155|A nice cargo game with a square network layout.|[[File:PSG155plan.png|200px]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ExamplePS|PSG 155|155|A nice cargo game with a square network layout.|[[File:PSG155plan.png|200px]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mfb</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Cargo&amp;diff=13685&amp;oldid=prev</id>
		<title>V453000: Created page with &quot;As you could call about 90% of our games Cargo, it sure is a broad category. It is hard to describe a Cargo game, the main aspects are that we service industries and we typically...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Cargo&amp;diff=13685&amp;oldid=prev"/>
				<updated>2012-11-28T20:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;As you could call about 90% of our games Cargo, it sure is a broad category. It is hard to describe a Cargo game, the main aspects are that we service industries and we typically...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;As you could call about 90% of our games Cargo, it sure is a broad category. It is hard to describe a Cargo game, the main aspects are that we service industries and we typically use the standard ML structure, but even that can have various results.&lt;br /&gt;
&lt;br /&gt;
{{Archive_ExamplePS|PSG 155|155|A nice cargo game with a square network layout.|[[File:PSG155plan.png|200px]]}}&lt;br /&gt;
{{Archive_ExamplePS|PSG 202|202|Here the network was formed by a bit more hubs, following the mountains.|[[File:PSG202plan.png|200px]]}}&lt;br /&gt;
{{Archive_ExamplePS|PSG 222|222|A game with massive amount of hubs and also high amount of main stations due to many various industry types.|[[File:PSG222plan.png|200px]]}}&lt;br /&gt;
&lt;br /&gt;
====Boost====&lt;br /&gt;
As a game sub-type could be considered Boost games where we attempt to break the record of single cargo output, or just try to reach as high amount as possible. Only raw cargoes are typically transported as secondaries would only be additional effort and cpu power required.&lt;br /&gt;
&lt;br /&gt;
See the [[http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame| Hall of Fame]] for more refference&lt;/div&gt;</summary>
		<author><name>V453000</name></author>	</entry>

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