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		<title>Gametype:Progman B2B - Revision history</title>
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		<updated>2026-04-29T05:25:57Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Progman_B2B&amp;diff=2823&amp;oldid=prev</id>
		<title>Progman: add my b2b concept</title>
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				<updated>2006-11-18T23:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;add my b2b concept&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===The Progman Back to Basic Concept===&lt;br /&gt;
&lt;br /&gt;
''By [[User:Progman|Progman]]&lt;br /&gt;
&lt;br /&gt;
[[Image:B2B_layout.png|thumb|200px|right|The Progman Back to Basic Concept.]]&lt;br /&gt;
&lt;br /&gt;
This is basically a B2B game, connecting all industries and transport them to the drop-station. The idea of this concept is that each cargo use it own network. So exclude passangers and mail you will have 8 seperate networks. The drop stations are placed in every corner and edge. The grain and livestock drops are not at the same edge, this would result in 2 parallel networks. Don't connect several industries with stationwalk, only if you can reach them with one placed 2x5 station.&lt;br /&gt;
&lt;br /&gt;
Here are some datas for this Concept:&lt;br /&gt;
&lt;br /&gt;
* Each Cargo got it own Network&lt;br /&gt;
* Trainlength: 5&lt;br /&gt;
* Depend on the numbers of industries building 12-tracks-drop-station is a good idea.&lt;br /&gt;
* Be careful with industries which produce a lot of cargo (~900), you will reach the train limit fast.&lt;br /&gt;
* No station walk&lt;br /&gt;
* No shared cargo on a station (even not for farms, however temting it is...)&lt;br /&gt;
* The Depot should be at the entry of the drop-station&lt;br /&gt;
&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>Progman</name></author>	</entry>

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