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		<id>https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=ProZone%3AArchive_-_Games_21_-_30</id>
		<title>ProZone:Archive - Games 21 - 30 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=ProZone%3AArchive_-_Games_21_-_30"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;action=history"/>
		<updated>2026-04-28T12:59:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28165&amp;oldid=prev</id>
		<title>Jam35: Add screenshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28165&amp;oldid=prev"/>
				<updated>2016-08-27T14:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Add screenshot&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:24, 27 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 25|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ProZone24screenshot&lt;/del&gt;.png| You figure it out.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 25|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ProZone25screenshot&lt;/ins&gt;.png| You figure it out.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jam35</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28163&amp;oldid=prev</id>
		<title>Jam35 at 14:21, 27 August 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28163&amp;oldid=prev"/>
				<updated>2016-08-27T14:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:21, 27 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;24&lt;/del&gt;|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone24screenshot.png| You figure it out.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;25&lt;/ins&gt;|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone24screenshot.png| You figure it out.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jam35</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28162&amp;oldid=prev</id>
		<title>Jam35: Add PZG 25</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28162&amp;oldid=prev"/>
				<updated>2016-08-27T14:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Add PZG 25&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:21, 27 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Archive_ProZone|Pro Zone Game 24|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone24screenshot.png| You figure it out.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jam35</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28046&amp;oldid=prev</id>
		<title>Jam35 at 18:19, 21 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28046&amp;oldid=prev"/>
				<updated>2015-11-21T18:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:19, 21 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;?&lt;/del&gt;| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21.11.15&lt;/ins&gt;| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jam35</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28045&amp;oldid=prev</id>
		<title>Jam35 at 18:18, 21 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28045&amp;oldid=prev"/>
				<updated>2015-11-21T18:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:18, 21 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-?| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game description &lt;/del&gt;|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 24|?-?| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.&lt;/ins&gt;|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jam35</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28043&amp;oldid=prev</id>
		<title>Sylf at 17:22, 21 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=28043&amp;oldid=prev"/>
				<updated>2015-11-21T17:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:22, 21 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Archive_ProZone|Pro Zone Game 24|?-?| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0| Game description |24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sylf</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15074&amp;oldid=prev</id>
		<title>V453000 at 18:07, 6 August 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15074&amp;oldid=prev"/>
				<updated>2013-08-06T18:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:07, 6 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}, {{User|Ryton&lt;/ins&gt;}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15056&amp;oldid=prev</id>
		<title>V453000 at 08:37, 6 August 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15056&amp;oldid=prev"/>
				<updated>2013-08-06T08:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:37, 6 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;01&lt;/del&gt;/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;08&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/ins&gt;/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15038&amp;oldid=prev</id>
		<title>V453000 at 21:53, 5 August 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=15038&amp;oldid=prev"/>
				<updated>2013-08-05T21:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:53, 5 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/06/01/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=14486&amp;oldid=prev</id>
		<title>V453000 at 23:50, 15 April 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&amp;diff=14486&amp;oldid=prev"/>
				<updated>2013-04-15T23:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:50, 15 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 22|12.11.12-13.1.13| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r24784|#openttdcoop-GRF Pack8.0| After a sane game last time, we chose something a bit more of the insane world. We constructed a Self regulating network with just one group of trains which serviced 8 different cargo types by refit. To keep trains on the ML correctly we also had to use various waypoints as checks for load percentage. Complicated idea executed relatively simply, with a great gain of 8-cargo SRNW, including taking care of products like goods, food and steel. The network started with 2 lines, but some expanding got out of hand and we ended up with 8 lines and 2000 trains on this tiny map. |22|Image:ProZone22screenshot.png| SL N 04 was one of the nicer sidelines, showing all of it's features in this screenshot, including the check waypoints.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 22|12.11.12-13.1.13| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r24784|#openttdcoop-GRF Pack8.0| After a sane game last time, we chose something a bit more of the insane world. We constructed a Self regulating network with just one group of trains which serviced 8 different cargo types by refit. To keep trains on the ML correctly we also had to use various waypoints as checks for load percentage. Complicated idea executed relatively simply, with a great gain of 8-cargo SRNW, including taking care of products like goods, food and steel. The network started with 2 lines, but some expanding got out of hand and we ended up with 8 lines and 2000 trains on this tiny map. |22|Image:ProZone22screenshot.png| SL N 04 was one of the nicer sidelines, showing all of it's features in this screenshot, including the check waypoints.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 21|4.11.12-12.11.12| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|Ben Totterdell}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}}, {{User|dwarf}}, {{User|Dom}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r24673|#openttdcoop-GRF Pack8.0| A completely peaceful game where absolutely nothing happened, we only rerouted some goods traffic after porting the game from the Public Server. After that we did just a few small expansions where we totally did not rebuild whole junctions or dried lakes out. We would never ever build a 4way junction instead of two 3-ways as it could cause the 4way to cover around 100x100 area. Above all, we absolutely hate trains so we would be massively ashamed if we ever reached 3000 trains running on our network with just occasional jams, but nothing serious in the end. Luckily this game did not end up as absolute brainmelting hell all over the map. Link to the original public server game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_246 |21|Image:ProZone21.png| BBH01 was one of the busier parts of the network, but the traffic was still not even noticeable. This image does not contain any rails.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_ProZone|Pro Zone Game 21|4.11.12-12.11.12| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|Ben Totterdell}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}}, {{User|dwarf}}, {{User|Dom}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r24673|#openttdcoop-GRF Pack8.0| A completely peaceful game where absolutely nothing happened, we only rerouted some goods traffic after porting the game from the Public Server. After that we did just a few small expansions where we totally did not rebuild whole junctions or dried lakes out. We would never ever build a 4way junction instead of two 3-ways as it could cause the 4way to cover around 100x100 area. Above all, we absolutely hate trains so we would be massively ashamed if we ever reached 3000 trains running on our network with just occasional jams, but nothing serious in the end. Luckily this game did not end up as absolute brainmelting hell all over the map. Link to the original public server game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_246 |21|Image:ProZone21.png| BBH01 was one of the busier parts of the network, but the traffic was still not even noticeable. This image does not contain any rails.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

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