<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=PublicServer%3AArchive_-_Games_191_-_200</id>
		<title>PublicServer:Archive - Games 191 - 200 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/index.php?action=history&amp;feed=atom&amp;title=PublicServer%3AArchive_-_Games_191_-_200"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;action=history"/>
		<updated>2026-04-28T22:19:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=14645&amp;oldid=prev</id>
		<title>Mfb: new template</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=14645&amp;oldid=prev"/>
				<updated>2013-05-09T22:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;new template&lt;/p&gt;
&lt;a href=&quot;https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;amp;diff=14645&amp;amp;oldid=12459&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mfb</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=12459&amp;oldid=prev</id>
		<title>Mfb: *extend*</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=12459&amp;oldid=prev"/>
				<updated>2011-06-04T13:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;*extend*&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:49, 4 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. |200|File:PSG200.png|The map, covered head to toe. }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. |200|File:PSG200.png|The map, covered head to toe. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}, {{User|mfb&lt;/ins&gt;}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mfb</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11972&amp;oldid=prev</id>
		<title>V453000: typos</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11972&amp;oldid=prev"/>
				<updated>2011-03-03T09:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;typos&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 3 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multipoing&lt;/del&gt;, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, srnw&lt;/del&gt;, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Further review on the blog (coming soon)&lt;/del&gt;. |200|File:PSG200.png|The map, covered head to toe. }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multipoint&lt;/ins&gt;, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. |200|File:PSG200.png|The map, covered head to toe. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11940&amp;oldid=prev</id>
		<title>V453000: psg200 archive entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11940&amp;oldid=prev"/>
				<updated>2011-02-02T21:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;psg200 archive entry&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:53, 2 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;198&lt;/del&gt;|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoing, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, srnw, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. Further review on the blog (coming soon). |200|File:PSG200.png|The map, covered head to toe. }}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Archive_PublicServer|Public Server Game 199&lt;/ins&gt;|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11931&amp;oldid=prev</id>
		<title>Avdg: typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11931&amp;oldid=prev"/>
				<updated>2011-01-02T16:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:18, 2 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;couting &lt;/del&gt;up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counting &lt;/ins&gt;up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11926&amp;oldid=prev</id>
		<title>V453000 at 16:23, 1 January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11926&amp;oldid=prev"/>
				<updated>2011-01-01T16:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:23, 1 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;18&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/del&gt;.10-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/del&gt;| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;.10-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11924&amp;oldid=prev</id>
		<title>CharcoalDioxide at 06:09, 30 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11924&amp;oldid=prev"/>
				<updated>2010-12-30T06:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:09, 30 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Absolutis&lt;/del&gt;}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CharcoalDioxide&lt;/ins&gt;}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CharcoalDioxide</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11923&amp;oldid=prev</id>
		<title>V453000: psg199 entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11923&amp;oldid=prev"/>
				<updated>2010-12-28T23:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;psg199 entry&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:30, 28 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|Absolutis}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11916&amp;oldid=prev</id>
		<title>V453000 at 10:46, 9 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11916&amp;oldid=prev"/>
				<updated>2010-12-09T10:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:46, 9 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1333 &lt;/del&gt;trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1337 &lt;/ins&gt;trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>V453000</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11915&amp;oldid=prev</id>
		<title>Sylf at 16:57, 8 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11915&amp;oldid=prev"/>
				<updated>2010-12-08T16:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:57, 8 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1333 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 198|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;18&lt;/ins&gt;.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1333 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sylf</name></author>	</entry>

	</feed>