Difference between revisions of "Category:Gametypes"

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|[[Gametype:Eye _Candy|The Eye Candy Concept]] ||Random||Random||Multipoint to MultiPoint||Good looking
 
|[[Gametype:Eye _Candy|The Eye Candy Concept]] ||Random||Random||Multipoint to MultiPoint||Good looking
 
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|[[Gametype:Subsidiaries|The Holding & Subsidiaries Concept]] ||depends on plan||depends on plan||Multipoint to MultiPoint||Flow
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|[[Gametype:Subsidiaries|The Holding & Subsidiaries Concept]] ||depends||depends||Multipoint to MultiPoint||Flow
 
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Revision as of 13:37, 6 May 2008

Why different gametypes?

As a matter of fact, a human needs some variety in life. Our community started with the ambition to build huge cargo-related networks that start with transporting all coal on a map and move onward through all cargo types available. Since we did so many games (and yes, every game was different and great fun to play), we came to some more ideas in the area of passenger transportation etc.

Major gametypes at #openttdcoop

Concept Freight Trainlength Connections Network Focus
The Cargo Concept Cargo 3-10 Multipoint to Point Flow
The TGV Concept Passenger/Mail 8-12 Multipoint to Multipoint Speed
The Next-Generation TGV Passenger 8-12 Multipoint to Multipoint Speed
Back to the Basics All 4-5 Multipoint to Multipoint Flow
ICE/S-Bahn Passenger 8-12 / 3-4 Multipoint to Multipoint Speed
The Death Feeder Concept Cargo 4-7 / 20 Multipoint to Point to Point Flow
The Progman Back to Basic Concept Cargo ~5 Multipoint to Point Flow
The Chaos Theory Concept Random Random Multipoint to MultiPoint Random
The Eye Candy Concept Random Random Multipoint to MultiPoint Good looking
The Holding & Subsidiaries Concept depends depends Multipoint to MultiPoint Flow
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