Difference between revisions of "Gametype:Death Feeder"

From #openttdcoop wiki

Jump to: navigation, search
Line 2: Line 2:
 
''by [[User:Death|Death]]
 
''by [[User:Death|Death]]
  
 +
[[Image:DeathFeeder.png|thumb|200px|right|The Death Feeder Concept.]]
 
*The mainline consists of two lines going in the same direction in a loop around the entire map
 
*The mainline consists of two lines going in the same direction in a loop around the entire map
 
*The only stations connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations
 
*The only stations connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations
 
*Industries are connected to the mainline by feeder networks that dropoff cargo at a Cargo Station
 
*Industries are connected to the mainline by feeder networks that dropoff cargo at a Cargo Station
 +
*Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations
 
*Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is
 
*Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is
  

Revision as of 20:39, 17 August 2006

The Death Feeder Concept

by Death

The Death Feeder Concept.
  • The mainline consists of two lines going in the same direction in a loop around the entire map
  • The only stations connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations
  • Industries are connected to the mainline by feeder networks that dropoff cargo at a Cargo Station
  • Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations
  • Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is


Key points:

  • Feeder networks (production industries) disattached from mainline
  • Mainline only goes one direction
  • Large trains take cargo from feeder networks to receiver industries (factory, power station, etc.)
Powered by MediaWiki