Difference between revisions of "Junctionary - Stations - SRNW"

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(SPECIAL STATION)
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{{Junctionary|03.12.2009|[[Image:psg214_Vpet.png|center|140px|]]|'''SRNW Station'''|A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. |{{User|V453000}}|{{PublicServerGameSave|214}} }}
 
{{Junctionary|03.12.2009|[[Image:psg214_Vpet.png|center|140px|]]|'''SRNW Station'''|A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. |{{User|V453000}}|{{PublicServerGameSave|214}} }}
  
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{{Junctionary|20.12.2011|[[Image:PSG221ICE.png|center|140px|]]|'''ICE station'''|Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.. |{{User|LoPo}}|{{PublicServerGameSave|221}} }}
 
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Revision as of 20:39, 20 December 2011

Stations
JunctionaryALLStations.png All Stations
JunctionaryBasicStations.png Basic Stations
JunctionaryPickupStations.png Pickup Stations
JunctionaryDropStations.png Drop Stations
JunctionaryCombinedStations.png Combined Stations
JunctionarySpecialCaseStations.png SRNW Stations
Junctionarybackback.png Back to Junctionary
Junctionaryback.png Back to Stations
Special Stations (what is that?)
Date Screenshot Specification Description Creator additional
03.12.2009
Psg121 MarkStation.png
SRNW Station A nice SRNW station from the legendary psg 121. A so-called 3-bay SRNW station where dummy trains load, wait for other dummies to load, and then all dummies go to unload. The "waiting" part is usually solved by having 1TL waiting bay for those trains. However in this case it is smartly solved by using a NOT gate, effectively shortening the waiting bays to 1 tile. Mark Download PSG #121


03.12.2009
Psg149 pbs.png
SRNW Station A SRNW station using PBS to release trains. Nickman Download PSG #149


03.12.2009
Psg170 packer.png
Packer Exit A special drop station featuring a packer based on using slow bridges to get trains in correct positions. Osai, ^Spike^, Phazorx, V453000 Download PSG #170


03.12.2009
Psg172 7platform.png
SRNW Station A NOT gated dummy SRNW station using platforms tightly together thanks to the mess on the exit. V453000 Download PSG #172


03.12.2009
Psg180 sparta.png
SRNW Station Not too complicated SRNW station as in system, but effective on space. Making many platforms just next to each other. It is wonderful to watch when all trains release together, but at the same time it is a bit painful to see the huge wave of trains flood the network. :) (psg180 had no issue with waves due to the flipflops fortunately) V453000 Download PSG #180


03.12.2009
Psg180 simple.png
SRNW Station A very simple SRNW station with just a few 3-bay dummies and full-TL waiting bays. V453000 Download PSG #180


03.12.2009
Psg200 SRNWtransfer.png
SRNW Station A transfer station fitting in SRNW network. After using some intense madness, it worked absolutely properly. Question is whether this amount of logic is worth it as the total throughput is not that stunning. V453000 Download PSG #200


03.12.2009
Psg214 Vpet.png
SRNW Station A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. V453000 Download PSG #214


20.12.2011
PSG221ICE.png
ICE station Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.. LoPo Download PSG #221
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