Difference between revisions of "Membership"

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===The basic issue===
 
===The basic issue===
As a community founded in order to develop concepts for huge train networks in OTTD our networks nowadays are far more complex compared to the tracks we built at the very beginnings of #openttdcoop. Despite this positive development we have to face the problem that it is more and more challenging for new players to join us. Regarding this challenge we aim to support new players that try to join us as much as possible and tutor them ingame.
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As a community founded in order to develop concepts for huge train networks in OpenTTD, our networks nowadays are far more complex compared to the tracks we built at the very beginnings of #openttdcoop. Despite this positive development we have to face the problem that it is more and more challenging for new players to join us. Regarding this challenge we aim to support new players that try to join us as much as possible and tutor them in-game.
  
 
===Our approach===
 
===Our approach===
To achieve a good tutorial guidance ingame we decided to restructure our community a bit. From now on players will have a certain status. On the one hand there are members who know the rules, the usual tricks and concepts of our community. On the other hand there are the apprentice OTTD players who are very welcome to watch and build with us under the guidance of our active members. Since our active members want to play by themselves and we want to ensure a high quality tutorial help to our new members we decided to restrict the numer of apprentices in our games to one per full member playing. Therefore we frequently change our company password. Playing issues are discussed - as usual - in our [irc://irc.freenode.org/openttdcoop IRC channel].
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To achieve a good tutorial guidance in-game we decided to restructure our community a bit. From now on players will have a certain status. On the one hand there are members who know the rules, the usual tricks and concepts of our community. On the other hand there are the common players who are very welcome to watch and build with us under the guidance of our active members. Everyone is very welcome to join our Public Server. Additionally, we have a server called [[Member Zone|ProZone]], where we build more advanced concepts and network designs.
  
 
===Our members===
 
===Our members===
Current '''active Members''' are: e1ko, Mucht, Osai, StarLite, thgergo and valhallasw.
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For an overview over the current memberships, visit our [[Community:Members|Userlist]].
 
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Current '''inactive Members''' are: dp, guru3, Roo, ShaggZ, StarLite, ottd-king and Xahodo.
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And last but not least our '''honorary members''': Brianetta (thx for hosting and helping) and TrueLight (thx for bugtrackings).
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==<center>How to become a member at #openttdcoop?</center>==
 
==<center>How to become a member at #openttdcoop?</center>==
  
===Six steps to become a member===
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===Five steps to become a member===
 
'''First''' of all, be sure to join us in our IRC channel.
 
'''First''' of all, be sure to join us in our IRC channel.
  
'''Second''', be sure you know something about the very basics of OTTD. The [http://wiki.openttd.org/index.php OTTD Wiki] will help you on this. Basics are things like signaling, laying tracks, purchasing trains and so on.
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'''Second''', be sure you know something about the very basics of OTTD. The [http://wiki.openttd.org/ OTTD Wiki] will help you on this. Basics are things like signaling, laying tracks, purchasing trains and so on.  
 
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'''Third''', be sure to know what we are talking about. Therefore, read our [[Guides|Guides]] and the [[Ruleset|Rules]] page.  
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The '''fourth''' step is joining a Sandbox server game. On our sandbox server there are many players who are new to our community. You have the possibility to interact in a cooperative group without having strict rules about building but it is highly recommended to stick to our common ruleset and building suggestions.
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'''Third''', be sure to know what we are talking about. Therefore, read our [[Guides|Guides]] and the [[Ruleset|Rules]] page. Furthermore, register on this wiki and feel welcome to edit your own userpage - an admin will help you on IRC to put your userpage in the right place.
  
'''Fifth''', if you have been around some time on our Sandbox and built some nice hubs and stations (don't forget to name them), you may be invited by some members of #openttdcoop to our main server to show up your skills. Remember: rules are more strictly on the main server due to the fact that we want to build effective networks. We therefore recommend to stick to our basic construction rules as early as you start playing on the sandbox.
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The '''fourth''' step is joining a [[Public Server]] game. On our [[Public Server]] there are many players who are new to our community. You have the possibility to interact in a '''cooperative''' group without having strict rules about building but it is highly recommended to stick to our common ruleset and building suggestions.
  
'''Sixth''', you have proven your construction and creative skills and therefore got promoted by a ''two-third majority of '''active''' #optenttdcoop-members'' to a full member of #openttdcoop.
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'''Fifth''', if you have been around some time on our [[Public Server]] and built some nice [[Hub|hubs]] and stations (don't forget to name them), you have proven your construction, creative skills and cooperative spirit and therefore got promoted by a ''two-third majority of '''active''' #optenttdcoop-members'' to a full member of #openttdcoop. '''Writing some blogposts or contributing content to our wiki is very helpful in order to increase the speed of this process!
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'''

Latest revision as of 14:05, 16 December 2012

Membership at #openttdcoop?

The basic issue

As a community founded in order to develop concepts for huge train networks in OpenTTD, our networks nowadays are far more complex compared to the tracks we built at the very beginnings of #openttdcoop. Despite this positive development we have to face the problem that it is more and more challenging for new players to join us. Regarding this challenge we aim to support new players that try to join us as much as possible and tutor them in-game.

Our approach

To achieve a good tutorial guidance in-game we decided to restructure our community a bit. From now on players will have a certain status. On the one hand there are members who know the rules, the usual tricks and concepts of our community. On the other hand there are the common players who are very welcome to watch and build with us under the guidance of our active members. Everyone is very welcome to join our Public Server. Additionally, we have a server called ProZone, where we build more advanced concepts and network designs.

Our members

For an overview over the current memberships, visit our Userlist.

How to become a member at #openttdcoop?

Five steps to become a member

First of all, be sure to join us in our IRC channel.

Second, be sure you know something about the very basics of OTTD. The OTTD Wiki will help you on this. Basics are things like signaling, laying tracks, purchasing trains and so on.

Third, be sure to know what we are talking about. Therefore, read our Guides and the Rules page. Furthermore, register on this wiki and feel welcome to edit your own userpage - an admin will help you on IRC to put your userpage in the right place.

The fourth step is joining a Public Server game. On our Public Server there are many players who are new to our community. You have the possibility to interact in a cooperative group without having strict rules about building but it is highly recommended to stick to our common ruleset and building suggestions.

Fifth, if you have been around some time on our Public Server and built some nice hubs and stations (don't forget to name them), you have proven your construction, creative skills and cooperative spirit and therefore got promoted by a two-third majority of active #optenttdcoop-members to a full member of #openttdcoop. Writing some blogposts or contributing content to our wiki is very helpful in order to increase the speed of this process!

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  • This page was last modified on 16 December 2012, at 14:05.