Difference between revisions of "Moneymaker"

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m (Cashmaker moved to Moneymaker: Moneymaker is more common then cashmaker nowadays. This might reflect this better.)
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The Cashmaker is the name for the network built at the beginning of every coop-game. Typically, the most profitable cargo is transported (i.e. coal).
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Moneymaker is the transport infrastructure built during the [[planning]] phase of a  [[Public Server]] game to provide early-game income. Makeshift train networks were  mostly used for this traditionally, but have since been replaced by airplanes. An exeption to this is games where the starting date does not allow for planes, making the plane approach impossible.
  
Only few terrain-changes are done and the tracks are unorganized to save money and to earn as fast as possible enough cash to start with building the regular network.  Hubs are typically quick-and-dirty (see [[Ghetto Style Hubs]]) except near the primary drop.  An inefficient hub is typically tolerable as the added delays are tolerable and the network is not near capacity and unlikely to jam.  Not only are goods like coal increasingly profitable for longer runs, they are relatively insensitive to delays.
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=== Moneymaker using trains ===
  
In most recent games, the trend has been to use planes to transport passengers to generate money. Planes generate much more money than the slow coal trains. In addition, this prevents the map from getting overloaded by a very high production of coal. When using planes to generate money, the minimum terraforming rule still applies. Pick a few high population cities that are far away from each ''(opposite ends of the map if possible)'', and build an airport. Add just enough airplanes so that they are not sitting around waiting for passengers, and let the money roll in.
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In previous games, we booted games using trains. It remains here as documentation for games where the starting year doesn't allow building airplanes.
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[[Game Start with Trains]]
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=== Moneymaker using airplanes ===
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The new and current approach to boot games in #openttdcoop is to use airplanes. It's the recommended way to boot a game.
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[[Game Start with Airplanes]]
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==History==
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In the earlier days of Openttdcoop, unorganized short-term train networks were built as a moneymaker. Coal was typically the cargo of choice because of its tolerability to delays and generally high payment rates. Very few terrain-changes were made and the tracks kept relatively simple to save money. Hubs were typically quick-and-dirty (see [[Ghetto Style Hubs]]), and general building codes often overlooked for the sake of simplicity.
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 10:06, 4 December 2013

Moneymaker is the transport infrastructure built during the planning phase of a Public Server game to provide early-game income. Makeshift train networks were mostly used for this traditionally, but have since been replaced by airplanes. An exeption to this is games where the starting date does not allow for planes, making the plane approach impossible.

Moneymaker using trains

In previous games, we booted games using trains. It remains here as documentation for games where the starting year doesn't allow building airplanes.

Game Start with Trains

Moneymaker using airplanes

The new and current approach to boot games in #openttdcoop is to use airplanes. It's the recommended way to boot a game.

Game Start with Airplanes

History

In the earlier days of Openttdcoop, unorganized short-term train networks were built as a moneymaker. Coal was typically the cargo of choice because of its tolerability to delays and generally high payment rates. Very few terrain-changes were made and the tracks kept relatively simple to save money. Hubs were typically quick-and-dirty (see Ghetto Style Hubs), and general building codes often overlooked for the sake of simplicity.

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  • This page was last modified on 4 December 2013, at 10:06.