Difference between revisions of "Osqc"

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Official Page: [http://openttdcoop.ppcis.org/osqc http://openttdcoop.ppcis.org/osqc]
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== The Idea ==
=== The Idea ===
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OSQC is the #openttdcoop Scenario Quest/Competition. The main idea is to solve the quests of a given scenario and to play it. Finding a creative and good solution is another key point, because after one month we are going to nominate a winner of the monthly #osqc. The Winner will be announced and the savegame archived in a Hall of Fame. The competitive factor encourages the players to show their best skills and think about the game. #openttdcoop is not only ‘building and playing together’, it is also high quality gaming at the bleeding edge of features and possibilities in OpenTTD.
 
OSQC is the #openttdcoop Scenario Quest/Competition. The main idea is to solve the quests of a given scenario and to play it. Finding a creative and good solution is another key point, because after one month we are going to nominate a winner of the monthly #osqc. The Winner will be announced and the savegame archived in a Hall of Fame. The competitive factor encourages the players to show their best skills and think about the game. #openttdcoop is not only ‘building and playing together’, it is also high quality gaming at the bleeding edge of features and possibilities in OpenTTD.
  
=== The Game Criteria ===
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== Criteria for osqc ==
*Did the player solve the game-quests?
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Rating range is from 10 (best) till 1 (worst)
*How did he build (Terraforming, Style, Techniques (Balancing, Prios, etc.)
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* building skill (junctions, constructions, LB, stations, depots, network flow etc.)
*Network flow, Jams, amount of vehicles, trains, planes, ships
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* organisation (network layout, usage of different vehicle types, transporting)
*Special factors
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* economy (transported cargo, income, number of trains/rvs/planes/ships, TL)
*…more?
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* tasks (how are the tasks of the quests solved)
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* look&feel (low terraforming, eyecandy, beautiful constructions)
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* personal opinion of the judge
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* bad builder (usage of station walk, massive terraforming, low station ratings, train jams)
  
=== Schedule ===
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=== Multipliers ===
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* building skill = rating * 1,5
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* organisation = rating * 1,0
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* economy = rating * 1,0
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* tasks = rating * 1,75
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* look&feel = rating * 1,25
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* personal opinion = rating * 0,5
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* bad builder = (-10 + rating) * 0,75
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=== Final Calculation ===
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[total sum of ratings by all judges] / [number of judges] = FINAL RATING
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== Schedule ==
 
{| class="osqc_table"
 
{| class="osqc_table"
 
! width="5%" | #
 
! width="5%" | #
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! width="40%" | Date
 
! width="40%" | Date
 
! width="20%" | Sign Up
 
! width="20%" | Sign Up
{{osqc|1|"The Bottleneck"|01-01-2008 - 31-01-2008|[http://openttdcoop.ppcis.org/osqc You can]}}
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{{osqc|1|"The Bottleneck"|01-01-2008 - 31-01-2008|Closed}}
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{{osqc|2|"The Pyramid"|27-07-2010 - 31-08-2010|[http://dev.openttdcoop.org/projects/osqc-pub/files Closed]}}
 
|}
 
|}

Latest revision as of 15:58, 30 December 2012

The Idea

OSQC is the #openttdcoop Scenario Quest/Competition. The main idea is to solve the quests of a given scenario and to play it. Finding a creative and good solution is another key point, because after one month we are going to nominate a winner of the monthly #osqc. The Winner will be announced and the savegame archived in a Hall of Fame. The competitive factor encourages the players to show their best skills and think about the game. #openttdcoop is not only ‘building and playing together’, it is also high quality gaming at the bleeding edge of features and possibilities in OpenTTD.

Criteria for osqc

Rating range is from 10 (best) till 1 (worst)

  • building skill (junctions, constructions, LB, stations, depots, network flow etc.)
  • organisation (network layout, usage of different vehicle types, transporting)
  • economy (transported cargo, income, number of trains/rvs/planes/ships, TL)
  • tasks (how are the tasks of the quests solved)
  • look&feel (low terraforming, eyecandy, beautiful constructions)
  • personal opinion of the judge
  • bad builder (usage of station walk, massive terraforming, low station ratings, train jams)

Multipliers

  • building skill = rating * 1,5
  • organisation = rating * 1,0
  • economy = rating * 1,0
  • tasks = rating * 1,75
  • look&feel = rating * 1,25
  • personal opinion = rating * 0,5
  • bad builder = (-10 + rating) * 0,75

Final Calculation

[total sum of ratings by all judges] / [number of judges] = FINAL RATING

Schedule

# Name Date Sign Up
1 "The Bottleneck" 01-01-2008 - 31-01-2008 Closed
2 "The Pyramid" 27-07-2010 - 31-08-2010 Closed
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  • This page was last modified on 30 December 2012, at 15:58.