Difference between revisions of "ProZone:Archive - Games 11 - 20"

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{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}}
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{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}}
  
 
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|OwenS}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}
 
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|OwenS}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}

Revision as of 10:12, 10 May 2010

Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 11
Game Date: 04.11.2009 - 19.02.2010
Usual supects: Chris Booth, Razaekel, Mark, ^Spike^, Damalix
Gametype: PAX
Trainlength: TL3
Mapsize: 256 x 512 Temperate
Version used: r19145
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.
Post-game Discussion: Game 11 Analysis
File:ProZone11.png
Add Picture Description
Download: Pro Zone Server Game 11 Final/ Direct Link to this entry


Pro Zone Game 12
Game Date: 19.02.2010 - 10.05.2010
Usual supects: Chris Booth, Razaekel, Mark, ^Spike^, OwenS
Gametype: PAX
Trainlength: TL3
Mapsize: 256 x 512 Temperate
Version used: r19734
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging.
Post-game Discussion: Game 12 Analysis
A View of one of the busy city stations)
Download: Pro Zone Server Game 12 Final/ Direct Link to this entry
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