ProZone:Archive - Games 1 - 10

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Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 5
Game Date: 29.12.2008 - 09.01.2009
Usual supects: XeryusTC, Osai, Thraxian, tneo, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 3
Mapsize: 512x512
Version used: r14922
NewGRF Set: (no NewGRFs used)
Remarks: This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [blog] entry gives more details on the game.
Post-game Discussion: Game 5 Analysis
Close up of an 8 line joiner used to divide traffic over all mainlines.
Download: Pro Zone Server Game 5 Final/ Direct Link to this entry


Pro Zone Game 4
Game Date: 20.11.2008 - xx.xx.2009
Usual supects: XeryusTC, Osai, Thraxian, tneo, (Add yourself)
Gametype: Sub-Tropical - Cargo + Pax
Trainlength: TL: various
Mapsize: 1024x256
Version used: r14565
NewGRF Set: #openttdcoop-GRF Pack 7.2
Remarks: To be added later...
Post-game Discussion: Game 3 Analysis
File:ProZone4.png
to be added later
Download: Pro Zone Server Game 3 Final/ Direct Link to this entry


Pro Zone Game 3
Game Date: 12.10.2008 - 20.11.2008
Usual supects: XeryusTC, Osai, Thraxian, tneo, andyp, (Add yourself)
Gametype: Sub-Tropical - Cargo + Pax
Trainlength: TL: various
Mapsize: 1024x256
Version used: r14565
NewGRF Set: #openttdcoop-GRF Pack 7.2
Remarks: In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy.
Post-game Discussion: Game 3 Analysis
Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.
Download: Pro Zone Server Game 3 Final/ Direct Link to this entry


Pro Zone Game 2
Game Date: 19.09.2008 - 12.10.2008
Usual supects: Mark, XeryusTC, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 256x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.
Post-game Discussion: Game 2 Analysis
Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.
Download: Pro Zone Server Game 2 Final/ Direct Link to this entry


Pro Zone Game 1
Game Date:  ?.?.? - 19.09.2008
Usual supects: Mark, Rob, Chris Booth, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 512x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.
Post-game Discussion: Game 1 Analysis
Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.
Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
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