Difference between revisions of "PublicServer:Archive - Games 191 - 200"

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{{Archive_PublicServer|Public Server Game 198|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were couting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}
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{{Archive_PublicServer|Public Server Game 198|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}
  
 
{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}
 
{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}

Revision as of 16:18, 2 January 2011

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
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Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Version used: {{{version}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Gametype: {{{type}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry


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