Difference between revisions of "PublicServer:Archive - Games 241 - 250"

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{{Archive_PublicServer|Public Server Game 244| 20.9.2012 - 11.10.2012 | {{User|V453000}}, {{User|Dom}}, {{User|mfb}},  {{User|Ryton}},  {{User|Tray}},  {{User|Maraxus}},  {{User|BenTotterdell}},  {{User|Absolutis}}| Cargo | TL 3 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A rather normal cargo-game but for the choice of train: Low-Powered Steamer. The challenge is two-fold - be sure not to climb too steep hills and use the same hills to your advantage when going down. In the end 1000 trains were running on the network. |244|File:PSG244.png| Insert desc. here }}
 
  
{{Archive_PublicServer|Public Server Game 243| 2.9.2012 - 20.9.2012 | {{User|Mark}}, {{User|ATDT}},{{User|Dom}}, {{User|mfb}},  {{User|V453000}},  {{User|Ryton}},  {{User|Tray}},  {{User|Maraxus}},  {{User|Various}},  {{User|Chris Booth}}, {{User|Absolutis}}| Cargo + goods | TL 2 | 256 x 256 Sub-arctic| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this small map the main goal was to get a nice and smooth network with train length of 2. A common network plan was set up, with many BBHs' and SLHs'. At the point of finalizing, the main line had up to 4-5 lines at some points in the network, and up to 1100 trains where using it. A new game after all!  |243|File:PSG243.png| The south-eastern area. Can you tell where the hubs begin and end? }}
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{{Archive_PublicServer|Public Server Game 245| 11.10.2012 - 25.10.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|BenTotterdell}}, {{User|Dom}}, {{User|Tray}}, {{User|Woodbutcher}}, {{User|Sassafrass}}, {{User|Maraxus}} | Cargo - FIRS | TL 5 & 7 | 512 x 512 Arctic| r24610 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was one of the most special and creative games we have played in a long time. First off, we had FIRS loaded in the game. That means we have to take care of the supplies and deliver them to the primaries somehow - not to mention all the other industries and their stuff. To do this, we chose a special trick with refit - by using one universal NUTS wagon per train which would be able to load supplies, and the rest being only for the primary cargo we were able to reach a nice systematic way of primaries supplying themselves. This method was applied to all industries and allowed even to the chains which do not produce supplies on their own - by a central station where supplies were made, and also taken back from all the directions. As some wagons did not allow the trick to work, we had to create a special pickup for farm supplies, enhanced by a lot of logic - guaranteeing that a train loads only 1 wagon worth of supplies. Apart from that there appeared various primary stations, double-stations for farms, or even clusters of industries. All in all this game was very interesting. The resulting final stage has almost 1500 trains with no jams. |245|File:PSG245.png| The supply production in the center made the network work as a whole. }}
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{{Archive_PublicServer|Public Server Game 244| 20.9.2012 - 11.10.2012 | {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Dom}}, {{User|Absolutis}}, {{User|Ryton}}, {{User|Maraxus}}, {{User|BenTotterdell}}, {{User|Tray}}, {{User|elecRules}} | Cargo | TL 3 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Untypically, this time we chose some nice steamer engines. While slow, they allowed for some short curves (CL2), but were quite vulnerable to slowdowns in hills. At the same time that meant their acceleration can be greatly increased when going downhill, which we tried to abuse. The game ended with exactly 1000 trains after we expanded a few spots. |244|File:PSG244.png| BBH01 with a lot of downhill merges. }}
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{{Archive_PublicServer|Public Server Game 243| 2.9.2012 - 20.9.2012 | {{User|Mark}}, {{User|ATDT}},{{User|Dom}}, {{User|mfb}},  {{User|V453000}},  {{User|Ryton}},  {{User|Tray}},  {{User|Maraxus}},  {{User|Various}},  {{User|Chris Booth}} {{User|Absolutis}}| Cargo + goods | TL 2 | 256 x 256 Sub-arctic| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this small map the main goal was to get a nice and smooth network with train length of 2. A common network plan was set up, with many BBHs' and SLHs'. At the point of finalizing, the main line had up to 4-5 lines at some points in the network, and up to 1100 trains where using it. |243|File:PSG243.png| The south-eastern area. Can you tell where the hubs begin and end? }}
  
 
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},  {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}
 
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},  {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}
  
 
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}
 
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}

Revision as of 15:11, 25 October 2012

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry


Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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