Difference between revisions of "PublicServer:Archive - Games 251 - 260"

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{{Archive_PublicServer|Public Server Game 258| 13.04.2013 - 9.05.2013 | {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}} | Cargo | TL3 | 512 x 512 Arctic | r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction. |258|File:PSG258.png | One of the BBHs in the game }}
+
{{Archive PublicServer
 +
|id=258
 +
|date=13.04.2013 - 9.05.2013
 +
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512 x 512 Arctic
 +
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.
 +
|imagedescription=One of the BBHs in the game }}
  
{{Archive_PublicServer|Public Server Game 257| 1.04.2013 - 13.04.2013 | {{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}} | Cargo and Pax, multiple systems | TL2,3,4,5,6,7,10 | 512 x 1024 Temperate | r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.  |257|File:PSG257.png | Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}
 
  
{{Archive_PublicServer|Public Server Game 256| 11.03.2013 - 31.03.2013 | {{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}} | Cargo | TL5 | 512 x 512 Tropic| r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town namesThrow-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun! |256|File:PSG256.png | Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}
+
{{Archive PublicServer
 +
|id=257
 +
|date=1.04.2013 - 13.04.2013
 +
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}
 +
|type=Cargo and Pax, multiple systems
 +
|TL=TL2,3,4,5,6,7,10
 +
|mapsize=512 x 1024 Temperate
 +
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevsAnd everything in between.
 +
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}
  
{{Archive_PublicServer|Public Server Game 255| 24.02.2013 - 11.03.2013 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}} | Cargo | TL3 | 512 x 512 Arctic| r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains. |255|File:PSG255.png | We built all of the mainlines above the snow line. }}
 
  
{{Archive_PublicServer|Public Server Game 254| 14.02.2013 - 24.02.2013 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}} | Cargo | TL5 | 512 x 512 Temperate| r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]] | After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trainsThe plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map. |254|File:PSG254.png | The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}
+
{{Archive PublicServer
 +
|id=256
 +
|date=11.03.2013 - 31.03.2013
 +
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}
 +
|type=Cargo
 +
|TL=TL5
 +
|mapsize=512 x 512 Tropic
 +
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=Four-way backbone hubsThat is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names. Throw-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!
 +
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}
  
{{Archive_PublicServer|Public Server Game 253| 13.01.2013 - 14.02.2013 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}} | Pax | TL5 | 512 x 512 Arctic| r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]] | We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.
 
|253|File:PSG253.png | Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}
 
  
{{Archive_PublicServer|Public Server Game 252| 08.01.2013 - 13.01.2013 | {{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}} | Cargo | TL2 | 512 x 512 Arctic| r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we created a more systematic network which however had 41 backbone hubs.
+
{{Archive PublicServer
|252|File:PSG252.png | Even if we start with L_R main lines, we can end up with some nice size BBHs. }}
+
|id=255
 +
|date=24.02.2013 - 11.03.2013
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512 x 512 Arctic
 +
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This game featured an cargo refit plan. There were two unique aspects to this game. First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.
 +
|imagedescription=We built all of the mainlines above the snow line. }}
  
{{Archive_PublicServer|Public Server Game 251| 01.01.2013 - 08.01.2013 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}} | Chaos | TL 1-5 | 512 x 512 Temperate FIRS| r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.
+
 
|251|File:PSG251.png | Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}
+
{{Archive PublicServer
 +
|id=254
 +
|date=14.02.2013 - 24.02.2013
 +
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}
 +
|type=Cargo
 +
|TL=TL5
 +
|mapsize=512 x 512 Temperate
 +
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.
 +
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=253
 +
|date=13.01.2013 - 14.02.2013
 +
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}
 +
|type=Pax
 +
|TL=TL5
 +
|mapsize=512 x 512 Arctic
 +
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.
 +
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=252
 +
|date=08.01.2013 - 13.01.2013
 +
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}
 +
|type=Cargo
 +
|TL=TL2
 +
|mapsize=512 x 512 Arctic
 +
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This time we created a more systematic network which however had 41 backbone hubs.
 +
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=251
 +
|date=01.01.2013 - 08.01.2013
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}
 +
|type=Chaos
 +
|TL=TL 1-5
 +
|mapsize=512 x 512 Temperate FIRS
 +
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.
 +
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}

Revision as of 21:49, 9 May 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 258
Game Date: 13.04.2013 - 9.05.2013
Usual suspects: Sylf, mfb, V453000, dwarf, Vinnie, Jam35, bio, Maraxus (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Arctic
Version used: r25227 #openttdcoop-GRF-Pack 8.0
Remarks: A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.
One of the BBHs in the game
Download: Public Server Game 258 Final / Direct Link to this entry


Public Server Game 257
Game Date: 1.04.2013 - 13.04.2013
Usual suspects: bio, Darigaaz, dwarf, G-Tus, Jam35, mfb, molv, Sylf, uliko, Vinnie, V453000 (extend)
Gametype: Cargo and Pax, multiple systems
Trainlength: TL2,3,4,5,6,7,10
Mapsize: 512 x 1024 Temperate
Version used: r25137 #openttdcoop-GRF-Pack 8.0
Remarks: A year ago, we celebrated the initial release of NUTS with PSG 231. We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs. And everything in between.
Maglevs. Rails. Monorails. Wetrails. They're all represented in this game.
Download: Public Server Game 257 Final / Direct Link to this entry


Public Server Game 256
Game Date: 11.03.2013 - 31.03.2013
Usual suspects: G-Tus, Absolutis, Big Meech, Biohazard, Dom, dwarf, Jam35, Killian, LoPo, Maraxus, Mark, mfb, ODM, ondo, Sylf, Troy McClure, V453000, XeryusTC (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Tropic
Version used: r25071 #openttdcoop-GRF-Pack 8.0
Remarks: Four-way backbone hubs. That is what defined this game. We started the game with a pseudo Martian scenario, inspired by Martian town names. Throw-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!
Slugs and Brainmelters. That's an awesome combo for the Martian environment.
Download: Public Server Game 256 Final / Direct Link to this entry


Public Server Game 255
Game Date: 24.02.2013 - 11.03.2013
Usual suspects: V453000, mfb, dwarf, Sylf, Dom, LoPo, Big_Meech, Jam35, Biohazard, Maraxus, Absolutis, G-Tus (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Arctic
Version used: r25071 #openttdcoop-GRF-Pack 8.0
Remarks: This game featured an cargo refit plan. There were two unique aspects to this game. First, each side lines had their own Printing Works. Second, each side lines had their own food and oil goods drop. Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06). We finished the game after spamming the map with about 1200 trains.
We built all of the mainlines above the snow line.
Download: Public Server Game 255 Final / Direct Link to this entry


Public Server Game 254
Game Date: 14.02.2013 - 24.02.2013
Usual suspects: Sylf, V453000, mfb, dwarf, Dom, LoPo, Big_Meech, Jam35, Biohazard, pietballas, Kyler, Maraxus, Firestar (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Temperate
Version used: r25034 #openttdcoop-GRF-Pack 8.0
Remarks: After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains. The plan featured two rings--north and south--connected by a big ML. We finished the game with 890 trains filling the map.
The connector in the middle was virtually a four-way hub, used by most of the trains on the map.
Download: Public Server Game 254 Final / Direct Link to this entry


Public Server Game 253
Game Date: 13.01.2013 - 14.02.2013
Usual suspects: V453000, Mark, mfb, Ryton, Kalaidos, Dilandau, Iklucas, Tray, Vovolov, Sylf (extend)
Gametype: Pax
Trainlength: TL5
Mapsize: 512 x 512 Arctic
Version used: r24990 #openttdcoop-GRF-Pack 8.0
Remarks: We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains. This plan was not followed closely, and fell apart as the game progressed. We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in PSG 207. Players' interest in this game became extremely low, so this game was left incomplete.
Nuttown was one of three cities on the map that featured one long road covering the entire city..
Download: Public Server Game 253 Final / Direct Link to this entry


Public Server Game 252
Game Date: 08.01.2013 - 13.01.2013
Usual suspects: Mark, mfb, V453000, Maraxus, Vinnie, Ryton, Kalaidos, Dilandau (extend)
Gametype: Cargo
Trainlength: TL2
Mapsize: 512 x 512 Arctic
Version used: r24884 #openttdcoop-GRF-Pack 8.0
Remarks: This time we created a more systematic network which however had 41 backbone hubs.
Even if we start with L_R main lines, we can end up with some nice size BBHs.
Download: Public Server Game 252 Final / Direct Link to this entry


Public Server Game 251
Game Date: 01.01.2013 - 08.01.2013
Usual suspects: V453000, mfb, LoPo, Maraxus, Vinnie, Ryton, Kalaidos (extend)
Gametype: Chaos
Trainlength: TL 1-5
Mapsize: 512 x 512 Temperate FIRS
Version used: r24884 #openttdcoop-GRF-Pack 8.0
Remarks: As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.
Nicely chaotic looking Machine Shop area. Not overly crowded, but there are plenty of activities in this frame.
Download: Public Server Game 251 Final / Direct Link to this entry
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