Difference between revisions of "PublicServer:Archive - Games 261 - 270"

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{{PublicServerArchiveMenu}}
 
{{PublicServerArchiveMenu}}
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{{Archive PublicServer
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|id=267
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|date=7.9.2013-29.9.2013
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|players={{User|Jam35}}, {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|RexConnors}}
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|type=Cargo
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|TL=TL 3
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|mapsize=512 x 256 Temperate
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|version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=A monorail network (I Choose Noise from NUTS) with a simple layout. Goods were delivered to 22 towns on the map. 800 trains filled the network and many lines got extended to LLLRRR.
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|imagedescription=The factory area}}
  
 
{{Archive PublicServer
 
{{Archive PublicServer
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|type=Cargo
 
|type=Cargo
 
|TL=TL 4
 
|TL=TL 4
|mapsize=512 x 512 Artic
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|mapsize=512 x 512 Arctic
 
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.
 
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.
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|type=Cargo Cargodist
 
|type=Cargo Cargodist
 
|TL=TL 5
 
|TL=TL 5
|mapsize=512 x 512 Artic
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|mapsize=512 x 512 Arctic
 
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains.  
 
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains.  

Revision as of 12:53, 29 September 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 267
Game Date: 7.9.2013-29.9.2013
Usual suspects: Jam35, V453000, mfb, Mark, LoPo, Sylf, Maraxus, MrD2DG, RexConnors (extend)
Gametype: Cargo
Trainlength: TL 3
Mapsize: 512 x 256 Temperate
Version used: r25734 #openttdcoop-GRF-Pack 8.0
Remarks: A monorail network (I Choose Noise from NUTS) with a simple layout. Goods were delivered to 22 towns on the map. 800 trains filled the network and many lines got extended to LLLRRR.
The factory area
Download: Public Server Game 267 Final / Direct Link to this entry
Public Server Game 266
Game Date: 31.8.2013-7.9.2013
Usual suspects: Jam35, V453000, Mark, LoPo, Sylf, Dom, nicfer, RTM, Anson, Big_Meech, iTKerry, jrambo, Maraxus, MrD2DG, RexConnors (extend)
Gametype: Cargo
Trainlength: TL 2
Mapsize: 256 x 256 Toyland/Mars
Version used: r25734 #openttdcoop-GRF-Pack 8.0
Remarks: This game proves the strong vitality of the slugs. We have 1000 slugs crossing each others' paths everywhere on the map, keeping themselves busy, defying the space radiation and any other harsh condition they face. The network design itself is simple in concept - a circle in the middle, attach hubs accordingly. Secondaries were taken to two drops each - this was the unique feature of the plan, but the construction of the network isn't much different from others. We still have nice LLL_RRR ring and one main station line with LLLL_RRRR in the final stage of the game. Behold the SLUGS!
This shows most of the main circle in the middle and nice number of hubs attached to it..
Download: Public Server Game 266 Final / Direct Link to this entry
Public Server Game 265
Game Date: 14.8.2013-31.8.2013
Usual suspects: V453000, Mark, mfb, LoPo, Sylf, Jam35, Dom, nicfer, RTM, Anson (extend)
Gametype: PAX
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r25734 #openttdcoop-GRF-Pack 8.0
Remarks: Althought the game started with the "The day I die" ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for sore eyes; with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000.
One of the Larger Cities found on the map; where not even a single tile was terraformed.
Download: Public Server Game 265 Final / Direct Link to this entry
Public Server Game 264
Game Date: 9.8.2013-14.8.2013
Usual suspects: V453000, Mark, mfb, LoPo, Jam35, Anson, Gash, Slicey (extend)
Gametype: Cargo
Trainlength: TL 10 (& various SL transfers)
Mapsize: 512 x 512 Sub-Tropical
Version used: r25627 #openttdcoop-GRF-Pack 8.0
Remarks: The large TL/CL meant it was convenient to build transfer stations at sidelines with some nice results. Perhaps the challenging nature of ML expansion was a factor, but this game didn't seem to gather much interest and it was decided to move on at the 800 train mark.
4 way CL10 BBH :).
Download: Public Server Game 264 Final / Direct Link to this entry
Public Server Game 263
Game Date: 16.07.2013-9.8.2013
Usual suspects: V453000, Mark, Vinnie, Sylf, mfb, Maraxus, Jam35, scshunt, Steverov, Tray, phatmatt, dino, ZestyLemons (extend)
Gametype: Cargo
Trainlength: TL 4
Mapsize: 512 x 512 Arctic
Version used: r25627 #openttdcoop-GRF-Pack 8.0
Remarks: With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.
One of the rainbow places of the network.
Download: Public Server Game 263 Final / Direct Link to this entry
Public Server Game 262
Game Date: 27.06.2013 - 16.07.2013
Usual suspects: Vinnie, Sylf, mfb, V453000, Maraxus, Anson, ZxBiohazardZx, scshunt, Steverov, fonsinchen (extend)
Gametype: Cargo Cargodist
Trainlength: TL 5
Mapsize: 512 x 512 Arctic
Version used: r25575 #openttdcoop-GRF-Pack 8.0
Remarks: This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains.
One of the SLHs in the network
Download: Public Server Game 262 Final / Direct Link to this entry
Public Server Game 261
Game Date: 11.06.2013 - 27.06.2013
Usual suspects: Sylf, mfb, LoPo, Maraxus, Vinnie, Brumi, ZxBiohazardZx, scshunt, fonsinchen (extend)
Gametype: Pax Cargodist
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r25385 #openttdcoop-GRF-Pack 8.0
Remarks: We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution. We started by coop's standard ICE/SBahn networks. Most players were puzzled by how passengers decided on their destinations and their routes. And many didn't bother to try to solve the cargo balance issue too seriously. Players quickly lost interest in this game, so we're abandoning this game incomplete.
The network of train connections, most of them are served well
Download: Public Server Game 261 Final / Direct Link to this entry
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