PublicServer:Archive - Games 261 - 270

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Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 262
Game Date: 27.06.2013 - 16.07.2013
Usual suspects: Vinnie, Sylf, mfb, V453000, Maraxus, Anson, ZxBiohazardZx, scshunt, Steverov, fonsinchen (extend)
Gametype: Cargo Cargodist
Trainlength: TL 5
Mapsize: 512 x 512 Artic
Version used: r25575 #openttdcoop-GRF-Pack 8.0
Remarks: This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains.
One of the BBH's in the network
Download: Public Server Game 262 Final / Direct Link to this entry
Public Server Game 261
Game Date: 11.06.2013 - 27.06.2013
Usual suspects: Sylf, mfb, LoPo, Maraxus, Vinnie, Brumi, ZxBiohazardZx, scshunt, fonsinchen (extend)
Gametype: Pax Cargodist
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r25385 #openttdcoop-GRF-Pack 8.0
Remarks: We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution. We started by coop's standard ICE/SBahn networks. Most players were puzzled by how passengers decided on their destinations and their routes. And many didn't bother to try to solve the cargo balance issue too seriously. Players quickly lost interest in this game, so we're abandoning this game incomplete.
The network of train connections, most of them are served well
Download: Public Server Game 261 Final / Direct Link to this entry
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