Difference between revisions of "PublicServer:Archive - Games 301 - 310"

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{{PublicServerArchiveMenu}}
 
{{PublicServerArchiveMenu}}
  
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{{Archive PublicServer
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|id=310
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|date=24.01.16 - 02.03.16
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|players= {{User|Mark}}, {{User|Mazur}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|lol}}, {{User|Benny}}, {{User|dwarf}}, {{User|Clockworker}}, {{User|solitaire}}, {{User|mmtunligit}}, {{User|Kalaidos}}
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|type=Cargo
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|TL=2 Duke NUT'em
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|mapsize=512x256 Arctic
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|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=A back to basics cargo game that became 1700 TL2 mayhem.
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|imagedescription= The town drop station and hub. }}
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{{Archive PublicServer
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|id=309
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|date=13.01.16 - 24.01.16
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|players= {{User|Mark}}, {{User|Mazur}}, {{User|Jam35}}, {{User|V453000}}, {{User|Maraxus}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}, {{User|Clockworker}}, {{User|solitaire}}
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|type=ICE/S-Bahn (Mail)
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|TL=5 / Various
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|mapsize=512x256 Temperate
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|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= Possibly our best pax game to date. We chose to use mail rather than pax, which made for a much more balanced game. Most towns are serviced at least 60% and almost all mail is moved across the map. Towards the end of the game the LLL_RRR backbone filled up nicely and the map is almost entirely covered in towns. Featuring lots of nice towns with organic transfer networks and loads of details. Great game.
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|imagedescription= Mark's port and ICE, one of the highlights of the game.}}
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{{Archive PublicServer
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|id=308
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|date=07.12.15 - 13.01.16
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|players= {{User|Mark}}, {{User|Mazur}}, {{User|Jam35}}, {{User|V453000}}, {{User|Maraxus}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}, {{User|Clockworker}}
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|type=Cargo
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|TL=4
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|mapsize=512x512 Temperate
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|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= Nice refit game with drops on sidelines, not much expansion was done after completing the intitial network, but the LL_RR network runs smoothly with over a 1000 trains and lots of pretty hubs,
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|imagedescription= One of the refit stations.}}
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{{Archive PublicServer
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|id=307
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|date=21.11.15 - 07.12.15
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|players= {{User|Mark}}, {{User|Mazur}}, {{User|cha0tics}}, {{User|Jam35}}, {{User|barnex}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}
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|type=Cargo
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|TL=3 (Primary) 9 (Secondary)
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|mapsize=512x128 Toyland
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|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= A quick game with an interesting concept: mixed train lengths on same network. Long trains had a simple looping route and were always given priority which allowed us to merge the shorter trains only, saving space and complexity.
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|imagedescription= Drop station and 2 pick stations at south end of network.}}
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{{Archive PublicServer
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|id=306
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|date=03.11.15 - 21.11.15
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|players= {{User|Jam35}}, {{User|lol}}, {{User|cha0tics}}, {{User|dwarf}}, {{User|Sylf}}
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|type=PAX
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|TL=7
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|mapsize=512x512 Temperate
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|version=r27428 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= An orderless SRNW PAX game where mainline trains were controlled 100% by logic gates. Shows some inventive logic constructions, game ended with 700 mainline trains and extensive SBahn systems.
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|imagedescription= One of the BBH's that was upgraded to 3 lines, includes a logic controlled split and a new type of slowdown-avoiding merge.}}
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{{Archive PublicServer
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|id=305
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|date=18.10.15 - 03.11.15
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|players= {{User|Sylf}}, {{User|dwarf}}, {{User|Jam35}}, {{User|cha0tics}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Mark}}, {{User|lol}}
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|type=YETI Cargo
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|TL=3 Maglev 'Get Heavy'
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|mapsize=512x512 Temperate
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|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= The plan was to use a single YETI yard to support the whole network. After some work and number-crunching, an optimal number of trains for each chain was found to keep the YETI town growing. Unfortunately we maxed out the number of YETIs that could be produced so the game ended prematurely. Still the network had grown to at least 3L 3R everywhere and ended with over 1500 trains.
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|imagedescription= YETI yard area. }}
  
 
{{Archive PublicServer
 
{{Archive PublicServer

Latest revision as of 19:10, 2 March 2016

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 310
Game Date: 24.01.16 - 02.03.16
Usual suspects: Mark, Mazur, Jam35, Maraxus, lol, Benny, dwarf, Clockworker, solitaire, mmtunligit, Kalaidos (extend)
Gametype: Cargo
Trainlength: 2 Duke NUT'em
Mapsize: 512x256 Arctic
Version used: r27510 #openttdcoop-GRF-Pack 8.0
Remarks: A back to basics cargo game that became 1700 TL2 mayhem.
The town drop station and hub.
Download: Public Server Game 310 Final / Direct Link to this entry
Public Server Game 309
Game Date: 13.01.16 - 24.01.16
Usual suspects: Mark, Mazur, Jam35, V453000, Maraxus, lol, Ramsvs, Sylf, Clockworker, solitaire (extend)
Gametype: ICE/S-Bahn (Mail)
Trainlength: 5 / Various
Mapsize: 512x256 Temperate
Version used: r27452 #openttdcoop-GRF-Pack 8.0
Remarks: Possibly our best pax game to date. We chose to use mail rather than pax, which made for a much more balanced game. Most towns are serviced at least 60% and almost all mail is moved across the map. Towards the end of the game the LLL_RRR backbone filled up nicely and the map is almost entirely covered in towns. Featuring lots of nice towns with organic transfer networks and loads of details. Great game.
Mark's port and ICE, one of the highlights of the game.
Download: Public Server Game 309 Final / Direct Link to this entry
Public Server Game 308
Game Date: 07.12.15 - 13.01.16
Usual suspects: Mark, Mazur, Jam35, V453000, Maraxus, lol, Ramsvs, Sylf, Clockworker (extend)
Gametype: Cargo
Trainlength: 4
Mapsize: 512x512 Temperate
Version used: r27452 #openttdcoop-GRF-Pack 8.0
Remarks: Nice refit game with drops on sidelines, not much expansion was done after completing the intitial network, but the LL_RR network runs smoothly with over a 1000 trains and lots of pretty hubs,
One of the refit stations.
Download: Public Server Game 308 Final / Direct Link to this entry
Public Server Game 307
Game Date: 21.11.15 - 07.12.15
Usual suspects: Mark, Mazur, cha0tics, Jam35, barnex, lol, Ramsvs, Sylf (extend)
Gametype: Cargo
Trainlength: 3 (Primary) 9 (Secondary)
Mapsize: 512x128 Toyland
Version used: r27452 #openttdcoop-GRF-Pack 8.0
Remarks: A quick game with an interesting concept: mixed train lengths on same network. Long trains had a simple looping route and were always given priority which allowed us to merge the shorter trains only, saving space and complexity.
Drop station and 2 pick stations at south end of network.
Download: Public Server Game 307 Final / Direct Link to this entry
Public Server Game 306
Game Date: 03.11.15 - 21.11.15
Usual suspects: Jam35, lol, cha0tics, dwarf, Sylf (extend)
Gametype: PAX
Trainlength: 7
Mapsize: 512x512 Temperate
Version used: r27428 #openttdcoop-GRF-Pack 8.0
Remarks: An orderless SRNW PAX game where mainline trains were controlled 100% by logic gates. Shows some inventive logic constructions, game ended with 700 mainline trains and extensive SBahn systems.
One of the BBH's that was upgraded to 3 lines, includes a logic controlled split and a new type of slowdown-avoiding merge.
Download: Public Server Game 306 Final / Direct Link to this entry
Public Server Game 305
Game Date: 18.10.15 - 03.11.15
Usual suspects: Sylf, dwarf, Jam35, cha0tics, Maraxus, Mazur, Mark, lol (extend)
Gametype: YETI Cargo
Trainlength: 3 Maglev 'Get Heavy'
Mapsize: 512x512 Temperate
Version used: r27387 #openttdcoop-GRF-Pack 8.0
Remarks: The plan was to use a single YETI yard to support the whole network. After some work and number-crunching, an optimal number of trains for each chain was found to keep the YETI town growing. Unfortunately we maxed out the number of YETIs that could be produced so the game ended prematurely. Still the network had grown to at least 3L 3R everywhere and ended with over 1500 trains.
YETI yard area.
Download: Public Server Game 305 Final / Direct Link to this entry
Public Server Game 304
Game Date: 01.10.15 - 18.10.15
Usual suspects: Sylf, dwarf, Jam35, Asgeir, Black, cha0tics, maraxus, Mazur, mari_kiri, Arveen, happy train sport, lol, glevans2, Purion (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 512x512 Tropic (NewGRF+ Industries)
Version used: r27387 #openttdcoop-GRF-Pack 8.0
Remarks: This game featured a plan with 9 one-way rings, joined to next rings with hubs. A plan based on one-way rings allow us to build simpler hubs. Still, when the hubs are expanded from 2-line ML to 3-lines, and eventually to 4-lines, we see some impressive looking structures. We ended the game with nearly 2500 trains.
BBH01, one of the hubs expanded to 4 lines in and out in all directions, surrounded by water. Very impressive expansion works.
Download: Public Server Game 304 Final / Direct Link to this entry
Public Server Game 303
Game Date: 19.09.15 - 01.10.15
Usual suspects: Jam35, dwarf, Maraxus, Mazur, Sylf, StarLite, lol, Plonka, glevans2, Sedontane, YellowMiner, Asgeir (extend)
Gametype: FIRS 2 Cargo
Trainlength: 5
Mapsize: 512x512 Temperate
Version used: r27387 #openttdcoop-GRF-Pack 8.0
Remarks: The first outing for the FIRS2 industry newGRF. The game used transfer of supplies to primary drop stations so that primary trains with 2 dedicated supply wagons could drop them on their return journey. The many industry chains, 24 cargoes, with several sources and destinations make this game a little more complicated than the usual cargo game.
Network Map.
Download: Public Server Game 303 Final / Direct Link to this entry
Public Server Game 302
Game Date: 03.09.15 - 19.09.15
Usual suspects: Sylf, Jam35, lol, jrb0001, Purion, Plonka, Maraxus, dwarf, glevans2, Mark, YellowMiner, mfb (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 512x512 Tropic
Version used: r27387 #openttdcoop-GRF-Pack 8.0
Remarks: This map features 2 one-way concentric loops connected by spokes and single town drop in the center. The inner loop was upgraded from 4 lines to 6 lines almost entirely. Relatively small upgrades, yet we fit over 1800 trains on the map.
Center of the map, the town drop.
Download: Public Server Game 302 Final / Direct Link to this entry
Public Server Game 301
Game Date: 19.08.15 - 03.09.15
Usual suspects: Sylf, Jam35, Mazur, lol, __Fellini__, mfb, Maraxus, StarLite, YellowMiner, Mark (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 512x512 Arctic
Version used: r27387 #openttdcoop-GRF-Pack 8.0
Remarks: It's a relatively quick cargo game: a back-to-basic game. The game still ended with over 1450 trains. Another feature of this game was rich eyecandies.
An example of eye-candy-rich area, the oil refinery.
Download: Public Server Game 301 Final / Direct Link to this entry
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  • This page was last modified on 2 March 2016, at 19:10.