Difference between revisions of "PublicServer:Archive - Games 311 - 320"

From #openttdcoop wiki

Jump to: navigation, search
m
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{PublicServerArchiveMenu}}
 
{{PublicServerArchiveMenu}}
 +
 +
 +
{{Archive PublicServer
 +
|id=320
 +
|date=12.11.16 - 04.12.16
 +
|players={{User|Mark}}, {{User|Jam35}}, {{User|Lejving}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|Arveen}}, {{User|mari}}, {{User|rex}}, {{User|be8f07c4}}, {{User|RmVw}}, {{User|Hribek}}, {{User|happy}}
 +
|type=PAX
 +
|TL= 5 'The Doombringer'
 +
|mapsize=512x512 Temperate
 +
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=The plan stated organised chaos so we built that: an SBahn/ICE pax game with the usual coop standards. Not much expanding got done so we ended the game at the 1000 train count.
 +
|imagedescription=ICE station and Sbahn at Lewissay}}
 +
 +
{{Archive PublicServer
 +
|id=319
 +
|date=15.10.16 - 12.11.16
 +
|players={{User|Jam35}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|StarLite}}, {{User|Mark}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|britboy3456}}, {{User|Ethereal_Shiver}}, {{User|Levi}}
 +
|type=FIRS 'In a Hot Country'
 +
|TL= 5 mono (main) and 3 mglv (supplies)
 +
|mapsize=512x512 Tropic
 +
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=The game used an intermediate setting of FIRS 2 'In a Hot Country'. Not too many industries to handle and not too few to be too simple. The voted plan used timed deliveries of farm and engineering supplies to the relevent primaries so as to keep them at maximum production 'Gung-ho' at all times. This was done using an SRNW style network with an unreachable waypoint order for trains, forcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style cargo game but very busy with 4 lines in places . The game ended with over 2000 trains.
 +
|imagedescription=Two intertwining networks plus a fair amount of logic track makes some interesting puzzles.}}
 +
 +
{{Archive PublicServer
 +
|id=318
 +
|date=10.09.16 - 15.10.16
 +
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}
 +
|type=Cargo Refit
 +
|TL= 3 Monorail
 +
|mapsize=512x512 Arctic
 +
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.
 +
|imagedescription=A  BBH MSH SLH and SL. }}
 +
 +
{{Archive PublicServer
 +
|id=317
 +
|date=31.07.16 - 10.09.16
 +
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}
 +
|type=Cargo
 +
|TL= 7 Superstrong "X E Qt R"
 +
|mapsize=512x1024 Temperate
 +
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.
 +
|imagedescription= A dense cluster of industries made pretty. }}
 +
 +
{{Archive PublicServer
 +
|id=316
 +
|date=29.06.16 - 31.07.16
 +
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}
 +
|type=Cargo
 +
|TL= 2 Monorail "Brickwalker"
 +
|mapsize=512x512 Arctic
 +
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.
 +
However, the train count ended at a respectable 1800.
 +
|imagedescription= Some fun at the coal drop.}}
 +
 +
{{Archive PublicServer
 +
|id=315
 +
|date=03.06.16 - 29.06.16
 +
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}
 +
|type=Cargo
 +
|TL= 9 'RAINBOW SLUG'
 +
|mapsize=512x512 Tropic
 +
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.
 +
Interest was waning at the 900 train mark with tricky expansions.
 +
|imagedescription= TL9 Mergers get quite large. }}
 +
 +
{{Archive PublicServer
 +
|id=314
 +
|date=04.05.16 - 03.06.16
 +
|players={{User|Mark}}, {{User|Dwarf}},  {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}
 +
|type=YETI cargo (tired yeti mode)
 +
|TL= 3 "Get Heavy"
 +
|mapsize=512x512 Tropic
 +
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.
 +
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.
 +
|imagedescription= One of the Yeti yard stations and hub. }}
  
 
{{Archive PublicServer
 
{{Archive PublicServer

Latest revision as of 10:03, 4 December 2016

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 320
Game Date: 12.11.16 - 04.12.16
Usual suspects: Mark, Jam35, Lejving, ZXbiohazardZX, lol, Arveen, mari, rex, be8f07c4, RmVw, Hribek, happy (extend)
Gametype: PAX
Trainlength: 5 'The Doombringer'
Mapsize: 512x512 Temperate
Version used: r27680 #openttdcoop-GRF-Pack 8.0
Remarks: The plan stated organised chaos so we built that: an SBahn/ICE pax game with the usual coop standards. Not much expanding got done so we ended the game at the 1000 train count.
ICE station and Sbahn at Lewissay
Download: Public Server Game 320 Final / Direct Link to this entry
Public Server Game 319
Game Date: 15.10.16 - 12.11.16
Usual suspects: Jam35, Sylf, Maraxus, Lejving, maqifrnswa, StarLite, Mark, ZXbiohazardZX, lol, britboy3456, Ethereal_Shiver, Levi (extend)
Gametype: FIRS 'In a Hot Country'
Trainlength: 5 mono (main) and 3 mglv (supplies)
Mapsize: 512x512 Tropic
Version used: r27661 #openttdcoop-GRF-Pack 8.0
Remarks: The game used an intermediate setting of FIRS 2 'In a Hot Country'. Not too many industries to handle and not too few to be too simple. The voted plan used timed deliveries of farm and engineering supplies to the relevent primaries so as to keep them at maximum production 'Gung-ho' at all times. This was done using an SRNW style network with an unreachable waypoint order for trains, forcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style cargo game but very busy with 4 lines in places . The game ended with over 2000 trains.
Two intertwining networks plus a fair amount of logic track makes some interesting puzzles.
Download: Public Server Game 319 Final / Direct Link to this entry
Public Server Game 318
Game Date: 10.09.16 - 15.10.16
Usual suspects: Sylf, Maraxus, Jam35, V45300, Lejving, maqifrnswa, Arveen, lol (extend)
Gametype: Cargo Refit
Trainlength: 3 Monorail
Mapsize: 512x512 Arctic
Version used: r27595 #openttdcoop-GRF-Pack 8.0
Remarks: A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.
A BBH MSH SLH and SL.
Download: Public Server Game 318 Final / Direct Link to this entry
Public Server Game 317
Game Date: 31.07.16 - 10.09.16
Usual suspects: Mark, dwarf, Jam35, Arveen, Starlite, maqifrnswa, Macha, tycoondemon, Garogolun, be8f07c4 (extend)
Gametype: Cargo
Trainlength: 7 Superstrong "X E Qt R"
Mapsize: 512x1024 Temperate
Version used: r27595 #openttdcoop-GRF-Pack 8.0
Remarks: An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.
A dense cluster of industries made pretty.
Download: Public Server Game 317 Final / Direct Link to this entry
Public Server Game 316
Game Date: 29.06.16 - 31.07.16
Usual suspects: Maraxus, dwarf, Jam35, Arveen, shenghi, Verdiremulo, Hazzard, maqifrnswa, lol (extend)
Gametype: Cargo
Trainlength: 2 Monorail "Brickwalker"
Mapsize: 512x512 Arctic
Version used: r27595 #openttdcoop-GRF-Pack 8.0
Remarks: The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.

However, the train count ended at a respectable 1800.

Some fun at the coal drop.
Download: Public Server Game 316 Final / Direct Link to this entry
Public Server Game 315
Game Date: 03.06.16 - 29.06.16
Usual suspects: Jam35, dwarf, lol, Maraxus, Arveen, StarLite, tyteen4a03, be8f07c4, Mazur, Sylf, shenghi (extend)
Gametype: Cargo
Trainlength: 9 'RAINBOW SLUG'
Mapsize: 512x512 Tropic
Version used: r27595 #openttdcoop-GRF-Pack 8.0
Remarks: Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.

Interest was waning at the 900 train mark with tricky expansions.

TL9 Mergers get quite large.
Download: Public Server Game 315 Final / Direct Link to this entry
Public Server Game 314
Game Date: 04.05.16 - 03.06.16
Usual suspects: Mark, Dwarf, Jam35, lol, Sietse, BiG_MEECH, Absolutis, barnex, bubbleheads, Maraxus, NCommander, Tray, tyteen4a03, be8f07c4 (extend)
Gametype: YETI cargo (tired yeti mode)
Trainlength: 3 "Get Heavy"
Mapsize: 512x512 Tropic
Version used: r27534 #openttdcoop-GRF-Pack 8.0
Remarks: The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.

End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.

One of the Yeti yard stations and hub.
Download: Public Server Game 314 Final / Direct Link to this entry
Public Server Game 313
Game Date: 20.04.16 - 04.05.16
Usual suspects: Jam35, Clockworker, Ramsvs, lol, Absolutis, damalix, tyteen4a03, Mark, bubbleheads, DyeH, Sietse, Maraxus, NCommander, Ben_ (extend)
Gametype: Cargo
Trainlength: 5
Mapsize: 512x1024 Arctic
Version used: r27534 #openttdcoop-GRF-Pack 8.0
Remarks: FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.
Yet another one of Mark's eyecandies.
Download: Public Server Game 313 Final / Direct Link to this entry


Public Server Game 312
Game Date: 27.03.16 - 20.04.16
Usual suspects: Jam35, Clockworker, Ramsvs, lol, Absolutis, damalix, Arveen, Maraxus, tyteen4a03, Mark, BiG_MEECH (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 256x256 Temperate
Version used: r27534 #openttdcoop-GRF-Pack 8.0
Remarks: Cute little cargo game with some nice compact hubs.
One of the nice BBHs featured in this game.
Download: Public Server Game 312 Final / Direct Link to this entry


Public Server Game 311
Game Date: 02.03.16 - 27.03.16
Usual suspects: V453000, Sylf, Jam35, StarLite, lol, Clockworker, Ramsvs, Kalaidos, BiG_MEECH (extend)
Gametype: Pax
Trainlength: 5 Wicked Warp
Mapsize: 512x256 Temperate
Version used: r27510 #openttdcoop-GRF-Pack 8.0
Remarks: This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.
An area of Doom York
Download: Public Server Game 311 Final / Direct Link to this entry
Powered by MediaWiki
  • This page was last modified on 4 December 2016, at 10:03.