Difference between revisions of "PublicServer:Archive - Games 61 - 70"

From #openttdcoop wiki

Jump to: navigation, search
m (new template)
 
(33 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
<noinclude>{{PublicServerArchiveMenu}}</noinclude>
 
<noinclude>{{PublicServerArchiveMenu}}</noinclude>
  
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. |66|image: the cental food proccessing plant| The central Food Proccessing plant, producing ~30.000 units of food every month.}}
+
{{Archive PublicServer
 +
|id=70
 +
|date=19.11.07 - 24.11.07
 +
|players={{User|Floffe}}, {{User|SmatZ}}, {{User|LittleMikey}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=2 tiles
 +
|mapsize=256x256
 +
|version=0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.
 +
|imagedescription=The South of the Map}}
  
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}
 
  
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}}, {{User| grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}
+
{{Archive PublicServer
 +
|id=69
 +
|date=12.11.07 - 18.11.07
 +
|players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}}
 +
|type=[[Gametype:Passenger_Concept|Maglev Pax with UKRS]]
 +
|TL=3/6 tiles
 +
|mapsize=512x512
 +
|version=r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.
 +
|alt-image=PSG69_2.png
 +
|imagedescription=The NE Terminal with transfer station.}}
  
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}
 
  
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, {{User|AntB}}(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}
+
{{Archive PublicServer
 +
|id=68
 +
|date=21.10.07 - 12.11.07
 +
|players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}},  {{User|Floffe}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles
 +
|mapsize=512x512
 +
|version=r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.
 +
|alt-image=PSG61MSLH01.png
 +
|imagedescription=The MSLH sitting in the middle of the map.}}
  
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}
+
 
 +
{{Archive PublicServer
 +
|id=67
 +
|date=7.10.07 - 21.10.07
 +
|players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|Night-Eagle}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles
 +
|mapsize=512x512
 +
|version=r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.)
 +
|alt-image=PSGame67.png
 +
|imagedescription=One of the Backbone Hubs of the inner circle.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=66
 +
|date=29.09.07 - 03.10.07
 +
|players={{User|Mark}}, {{User|Godde}}, {{User|N101}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|SmatZ}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]
 +
|TL=3/5/7 tiles
 +
|mapsize=512x512
 +
|version=r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads
 +
|alt-image=PSGame66.png
 +
|imagedescription=The central Food Proccessing plant, producing ~30.000 units of food every month.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=65
 +
|date=24.09.07 - 29.09.07
 +
|players={{User|Mark}}, {{User|LittleMikey}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=7 tiles
 +
|mapsize=1024x1024
 +
|version=r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.
 +
|alt-image=Coopers Unlimited, 26th Apr 2234.png
 +
|imagedescription=North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=64
 +
|date=20.09.07 - 24.09.07
 +
|players={{User|Mark}}, {{User|LittleMikey}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|N101}}, {{User|Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|raWt}}, {{User|SmatZ}}, {{User|grim4593}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5/2 tiles
 +
|mapsize=256x256
 +
|version=r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge.
 +
|alt-image=Bells and Whistles, 4th Jan 2189.png
 +
|imagedescription=The Main West Station Loading Raw Materials From The East.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=63
 +
|date=16.09.07 - 20.09.07
 +
|players={{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|Shader}}, {{User|Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles
 +
|mapsize=512x512
 +
|version=r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop
 +
|alt-image=Great Plains Rail, 11th Jun 2080.png
 +
|imagedescription=}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=62
 +
|date=09.09.07 - 16.09.07
 +
|players={{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User|Kommer}}, {{User|thgergo}}, {{User|Shader}}, {{User|N101}}, {{User|Thraxian}}, {{User|AntB}}, {{User|SmatZ}}
 +
|type=[[Gametype:|??]] / [[Gametype:|??]]
 +
|TL=7 tiles
 +
|mapsize=512x512
 +
|version=r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]
 +
|description=WARNING: Savegame very likely corrupted and will crash OpenTTD. Pause immediately and you may be able to look around.
 +
 
 +
3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.
 +
|alt-image=Islanders_Ltd.%2C_17th_Oct_2220.png
 +
|imagedescription=  }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=61
 +
|date=03.09.07 - 09.09.07
 +
|players={{User|SmatZ}}
 +
|type=[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]
 +
|TL=8 tiles
 +
|mapsize=???x???
 +
|version=r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]
 +
|description=Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often.
 +
|alt-image=Desync_Transport%2C_9th_May_2099.png
 +
|imagedescription=}}

Latest revision as of 22:33, 9 May 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 70
Game Date: 19.11.07 - 24.11.07
Usual suspects: Floffe, SmatZ, LittleMikey (extend)
Gametype: Cargo
Trainlength: 2 tiles
Mapsize: 256x256
Version used: 0.6.0-beta1 + #openttdcoop-GRF-Set 6 beta
Remarks: A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.
The South of the Map
Download: Public Server Game 70 Final / Direct Link to this entry


Public Server Game 69
Game Date: 12.11.07 - 18.11.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, Kommer, Mark, Kul, LittleMikey, Shader, SmatZ, tneo, Floffe, Levi, eJoJ (extend)
Gametype: Maglev Pax with UKRS
Trainlength: 3/6 tiles
Mapsize: 512x512
Version used: r11369 + #openttdcoop-GRF-Set 6 beta
Remarks: Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.
The NE Terminal with transfer station.
Download: Public Server Game 69 Final / Direct Link to this entry


Public Server Game 68
Game Date: 21.10.07 - 12.11.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, Kommer, Mark, Kul, LittleMikey, Shader, SmatZ, Floffe (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11369 + #openttdcoop-GRF-Set 6 beta
Remarks: We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.
The MSLH sitting in the middle of the map.
Download: Public Server Game 68 Final / Direct Link to this entry


Public Server Game 67
Game Date: 7.10.07 - 21.10.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, LittleMikey, Shader, Night-Eagle (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11235 + #openttdcoop-GRF-Set 6 beta
Remarks: We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.)
One of the Backbone Hubs of the inner circle.
Download: Public Server Game 67 Final / Direct Link to this entry


Public Server Game 66
Game Date: 29.09.07 - 03.10.07
Usual suspects: Mark, Godde, N101, AntB, LittleMikey, SmatZ (extend)
Gametype: Cargo / Chaos / TGV
Trainlength: 3/5/7 tiles
Mapsize: 512x512
Version used: r11152 + #openttdcoop-GRF-Set 6 beta
Remarks: In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads
The central Food Proccessing plant, producing ~30.000 units of food every month.
Download: Public Server Game 66 Final / Direct Link to this entry


Public Server Game 65
Game Date: 24.09.07 - 29.09.07
Usual suspects: Mark, LittleMikey, Kommer, Phazorx, Kolo, Thraxian, skol, Sedontane, grim4593, DeGhost, fr4g, AntB, hylje, B4light (extend)
Gametype: Cargo
Trainlength: 7 tiles
Mapsize: 1024x1024
Version used: r11152 + #openttdcoop-GRF-Set 6 beta
Remarks: Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to Ammler for hosting) some parts of the network shown signs of stress after reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.
North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.
Download: Public Server Game 65 Final / Direct Link to this entry


Public Server Game 64
Game Date: 20.09.07 - 24.09.07
Usual suspects: Mark, LittleMikey, Kommer, Phazorx, N101, Thraxian, Gamer, thgergo, Ammler, XeryusTC, raWt, SmatZ, grim4593 (extend)
Gametype: Cargo
Trainlength: 5/2 tiles
Mapsize: 256x256
Version used: r11118 + #openttdcoop-GRF-Set 6 beta
Remarks: This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge.
The Main West Station Loading Raw Materials From The East.
Download: Public Server Game 64 Final / Direct Link to this entry


Public Server Game 63
Game Date: 16.09.07 - 20.09.07
Usual suspects: Mark, Little Mikey, Progman, Kommer, Phazorx, Shader, Thraxian, Gamer, thgergo, SmatZ (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11118 + #openttdcoop-GRF-Set 6 beta
Remarks: One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop
Great Plains Rail, 11th Jun 2080.png
Download: Public Server Game 63 Final / Direct Link to this entry


Public Server Game 62
Game Date: 09.09.07 - 16.09.07
Usual suspects: Mark, Little Mikey, Sian, Kommer, thgergo, Shader, N101, Thraxian, AntB, SmatZ (extend)
Gametype: ?? / ??
Trainlength: 7 tiles
Mapsize: 512x512
Version used: r11086 + #openttdcoop-GRF-Set
Remarks: WARNING: Savegame very likely corrupted and will crash OpenTTD. Pause immediately and you may be able to look around.

3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.

Islanders Ltd., 17th Oct 2220.png
Download: Public Server Game 62 Final / Direct Link to this entry


Public Server Game 61
Game Date: 03.09.07 - 09.09.07
Usual suspects: SmatZ (extend)
Gametype: TGV / Chaos
Trainlength: 8 tiles
Mapsize:  ???x???
Version used: r11047 + #openttdcoop-GRF-Set
Remarks: Breakdowns were enabled. Early on, the ML became a parking lot for broken down trains. Later, redundant lines were added to compensate. Players were harder to find, as this nightly build generated desync errors early and often.
Desync Transport, 9th May 2099.png
Download: Public Server Game 61 Final / Direct Link to this entry
Powered by MediaWiki
  • This page was last modified on 9 May 2013, at 22:33.