Difference between revisions of "Public Server"

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m (Link to the Chatlog for the Sandbox)
m (Undo revision 28222 by Fabianezequielgallina (talk))
 
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'''For a list of games which took place on our sandbox server, look at [[Sandbox:Archive]]'''
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'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''
  
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Sandbox_Server]]. Feel free to join our community of aspirants for #openttdcoop membership. You will find the server under the '''name "#openttdcoop Sandbox"''', Password, again, is '''coop'''.
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If you heard of #openttdcoop and would like to join our community, feel free to join our Public Server. Connection details are available on the [http://www.openttdcoop.org/?page=servers&s=ps Public Server Page]. Building at our public server is the first steps toward a [[membership]] in our community as well.
  
''rcon on the sandbox server is granted to every full member of #openttdcoop and SerriaRomero, Hans, ChrisM, Osai and uLiKo, last and not least is Brianetta the server owner.''
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''rcon on the Public Server is granted only to every full member of #openttdcoop.''
  
 +
'''Feature:'''
 +
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):
 +
<code>[img]<nowiki>Needs replacement</nowiki>[/img]</code>
  
=<center>The #openttdcoop "Sandbox Server"</center>=
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=<center>The #openttdcoop "Public Server"</center>=
  
Since new players on #openttdcoop often face rather complex games on our mainserver, we decided to set up a so-called "sandbox server" where players have the chance to learn the very basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our sandbox.
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At our Public Server, new players have the chance to learn the basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.
  
'''All members of #openttdcoop have rcon to the sandbox server.'''
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===What are the keypoints of the Public Server?===
 
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===What are the keypoints of the sandbox server?===
+
  
 
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.
 
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.
* New players will get some tutorial guidance by full members of #openttdcoop but start playing right from the start
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* New players will get some tutorial guidance by active players of #openttdcoop, but can start playing right from the start
* Smaller maps will be played (256*256 - max. 512*512). One map lasts until everything is connected and/or optimized.  
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* Smaller maps are played (256*256 - max. 1024*1024). One map lasts until everything is optimized.  
* There will be some kind of "building convention" like a "coding convention" on programming. This convention consists of some basic rules of "clever building". Be sure to know this convention (as listed below).
+
* Generally we play 512^2, 1024*256 or similar sizes.
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [http://atlantis.beetjevreemd.nl:8080/wiki/index.php/Guides Guides] will help you on the very basics of good networking etc.
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* We have some kind of "building convention" like a "coding convention" on programming. This convention consists of some basic rules of "clever building". Be sure to know those rules (as listed below).
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected.
+
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.
 +
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected and in the company.
  
 
===How / Where / When ?===
 
===How / Where / When ?===
  
First of all, be sure to join our [irc://irc.freenode.org/openttdcoop IRC channel]. You will get information on games and servers. Players find together in the channel and start new or continue existing games. Also, passwords are exchanged in the channel.  
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First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers there. Players find together in the channel and start new or continue existing games. For further connection details, look at the  [http://www.openttdcoop.org/?page=servers&s=ps Public Server Page]. The password can be found using the command '''!password''' in the IRC channel, as the password changes on a regular basis.
  
An advantage of having a channel on the freenode IRC network is the circumstance of being "next to" the [irc://irc.freenode.org/openttd IRC channel] (#openttdcoop started there). A disadvantage of using freenode is the need for registration in order to receive/send queries. Since we use queries to send our passwords to players you should be sure of being registered (it doesnt hurt, btw).
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An advantage of having a channel on the OFTC IRC network is the circumstance of being "next to" the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode).  
  
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) GMT during the weekdays and some afternoon sessions on weekends.
+
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.
  
 +
===The General Building Convention===
  
===The Sandbox Building Convention===
+
* First of all: set your signaling length to "2 tiles" (Signal GUI).
 +
* React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)
 +
* If you build a Hub, name it like " SLH number / username" for a [[Sideline Hub]] (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or " BBH number / username" for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (beginning with a space) - if you view the signlist, the hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding hub. [[Communication | You can read more]] on this topic.
 +
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planned tracks/junctions etc. Our members can - of course - help you on some decisions.
 +
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.
 +
* Usually, we choose a network plan via voting first. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.
 +
* If you build something, place a sign with your name near it.
 +
* Avoid depots which can be reached by trains
 +
* Don't log in as "player". Change your name before connecting to our server.
 +
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.
 +
* Enjoy the cooperation.
  
* First of all: set your signaling length to "2 tiles" (Patch Options).
+
===Overview of Games so Far===
* React on the ingame chat, we are not typing for nothing.
+
* If you build a Hub, name it like "Slh number / Name" for a Sidelinehub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or "Bbh number / name" for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (with spaces etc) - if you view the signlist, the Hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding Hub.
+
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planed tracks/junctions etc. Our members can - of course - help you on some decisions.
+
  
===Links to the Chatlog for the Sandbox===
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Visit the [[PublicServer:Archive]]!
  
<center>Full Log</center> <center>http://openttdcoop.ppcis.org/chatlog</center>
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===Basic Rules===
  
<center>Running Log</center> <center>http://openttdcoop.ppcis.org/chatlog/last20.php</center>
+
We do ask you respect a few basic guidelines on all of our servers:
 +
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution.
 +
* Experimentation should never negatively impact the game's transportation network. The game should almost always take precedent over any testing.
 +
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.
 +
* When in doubt, ask another player before doing experimentation.
 +
* Always mark your experiments with a sign indicating your name and the purpose of the design. That way, people understand what it is and are less likely to consider it obsolete and delete it.
 +
* If you do not need feedback on your design, consider running a local sandbox game instead.
 +
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!
 +
** Create or download a [[Sandbox Scenario]].
 +
* We have [[Ruleset | comprehensive rule set]] here.
  
===Overview of Games so Far===
+
=== Stable Server ===
  
Visit the [[Sandbox:Archive]] !
+
The #openttdcoop community does have a dedicated sandbox server. It can be found at [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop.stable #openttdcoop.stable]). This is a much better place to start than the public server for new players. Members are still arround to help you there, but the building style is much more relaxed than the public server.

Latest revision as of 20:36, 18 June 2017

For a list of games which took place on our Public Server, look at The Public Server Archive

If you heard of #openttdcoop and would like to join our community, feel free to join our Public Server. Connection details are available on the Public Server Page. Building at our public server is the first steps toward a membership in our community as well.

rcon on the Public Server is granted only to every full member of #openttdcoop.

Feature: If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature): [img]Needs replacement[/img]

The #openttdcoop "Public Server"

At our Public Server, new players have the chance to learn the basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.

What are the keypoints of the Public Server?

  • First of all: BE SURE TO CONNECT TO THE IRC CHANNEL! No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.
  • New players will get some tutorial guidance by active players of #openttdcoop, but can start playing right from the start
  • Smaller maps are played (256*256 - max. 1024*1024). One map lasts until everything is optimized.
  • Generally we play 512^2, 1024*256 or similar sizes.
  • We have some kind of "building convention" like a "coding convention" on programming. This convention consists of some basic rules of "clever building". Be sure to know those rules (as listed below).
  • Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our Guides will help you on the very basics of good networking etc.
  • This server is run by an autopilot - basically an answering machine for OpenTTD servers. It is configured to keep the game paused unless at least two players are connected and in the company.

How / Where / When ?

First of all, be sure to join our IRC channel (#openttdcoop). You will get information on games and servers there. Players find together in the channel and start new or continue existing games. For further connection details, look at the Public Server Page. The password can be found using the command !password in the IRC channel, as the password changes on a regular basis.

An advantage of having a channel on the OFTC IRC network is the circumstance of being "next to" the Official OpenTTD IRC channel (#openttdcoop started there, when it was on Freenode).

If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.

The General Building Convention

  • First of all: set your signaling length to "2 tiles" (Signal GUI).
  • React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)
  • If you build a Hub, name it like " SLH number / username" for a Sideline Hub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or " BBH number / username" for a Mainline-to-Mainline-Hub. Be sure to use exactly this string (beginning with a space) - if you view the signlist, the hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding hub. You can read more on this topic.
  • Cooperation is about communication! Always tell your collegues what you are doing and discuss planned tracks/junctions etc. Our members can - of course - help you on some decisions.
  • Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.
  • Usually, we choose a network plan via voting first. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.
  • If you build something, place a sign with your name near it.
  • Avoid depots which can be reached by trains
  • Don't log in as "player". Change your name before connecting to our server.
  • Network takes precedence over trains. Don't build hundreds of trains until the network is proven.
  • Enjoy the cooperation.

Overview of Games so Far

Visit the PublicServer:Archive!

Basic Rules

We do ask you respect a few basic guidelines on all of our servers:

  • Flattening huge areas of land (or creating land by raising it out of water) should be done with caution.
  • Experimentation should never negatively impact the game's transportation network. The game should almost always take precedent over any testing.
    • For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.
  • When in doubt, ask another player before doing experimentation.
  • Always mark your experiments with a sign indicating your name and the purpose of the design. That way, people understand what it is and are less likely to consider it obsolete and delete it.
  • If you do not need feedback on your design, consider running a local sandbox game instead.
    • Retrieve a final savegame from the archive, load the save game locally, find an empty space, and experiment!
    • Create or download a Sandbox Scenario.
  • We have comprehensive rule set here.

Stable Server

The #openttdcoop community does have a dedicated sandbox server. It can be found at IRC channel (#openttdcoop.stable). This is a much better place to start than the public server for new players. Members are still arround to help you there, but the building style is much more relaxed than the public server.

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  • This page was last modified on 18 June 2017, at 20:36.