Difference between revisions of "Server Administration"

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{{obsolete}}
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{{Merge |Wiki/Server Administration}}
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On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers
 
On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers
  
 
=== Servers / Directories ===
 
=== Servers / Directories ===
 
====ps.openttdcoop.org====
 
====ps.openttdcoop.org====
* 3979 - [[Public Server]]: '''~/svn-public/autostart/'''  
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* 3979 - [[Public Server]]: '''~/svn-publicserver/autopilot/'''
* 3980 - [[Special Server]]: '''~/svn-special/autostart''' (Dutchset)
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* 0000 - [[Special Server]]: '''~/svn-special/autopilot''' (inactive)
* 3981 - [[Pro Dev Server]]: '''~/svn-dev/autostart/'''
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* 0000 - [[Pro Dev Server]]: '''~/svn-dev/autopilot/''' (inactive)
* 3982 - [[ProZone]]: '''~/svn-prozone/autostart/'''  
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* 3982 - [[ProZone]]: '''~/svn-prozone/autopilot/'''
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* 3999 - [[StableServer]] '''~/svn-stable/autopilot/'''
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====mz.openttdcoop.org====
 
====mz.openttdcoop.org====
* 3979 - [[WWOTTDGD]]: '''~/svn-wwottdgd/autostart/'''
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* 3979 - [[WWOTTDGD]]: '''~/svn-wwottdgd/autopilot/''' (inactive)
* 3980 - [[Member Zone]]: '''~/svn-member/autostart/''
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* 3979 - [[YACD]]: ''' ~/svn-yacd/autopilot/'''
* 3982 - [[Dedicated Dev Server]: '''~/svn-dev/autostart/'''
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* 3980 - [[Member Zone]]: '''~/svn-member/autopilot/''' (inactive)
====www.openttdcoop.org====
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* 3981 - [[dev server]]: '''~/svn-play-is/autopilot/'''
* 3982 - [[Dev Server]]: '''~/svn-devserver/autostart/'''
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* 3982 - [[coopetition server]]: '''~/svn-h2h/autopilot/'''
* 3982 - [[Coopetition|CoopetitionServer]]: '''~/svn-coopetition/'''
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* 3999 - [[StableServer]] '''~/svn-stable/autopilot/'''
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Check internal member board for access infos.
 
Check internal member board for access infos.
Line 24: Line 30:
  
 
=== Starting the Server (via autopilot) ===
 
=== Starting the Server (via autopilot) ===
* Start a new game: ./autopilot.tcl new
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* Start a new game: ./autopilot.tcl new | tee logs/<gamenr>.log
* Load the default savegame (save/game.sav): ./autopilot.tcl load
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* Load the default savegame (save/game.sav): ./autopilot.tcl load | tee logs/<gamenr>.log
* Load another savegame: ./autopilot.tcl load save/game/path.sav
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* Load another savegame: ./autopilot.tcl load save/game/path.sav | tee logs/<gamenr>.log
  
 
=== Reloading the Server (via console) ===
 
=== Reloading the Server (via console) ===
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* Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the [[openttd:Diff_custom|openttd.org wiki page]]</div>
 
* Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the [[openttd:Diff_custom|openttd.org wiki page]]</div>
  
=== Updating (Basic SVN Commands) ===
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To upload a file to the publicserver (usually a .sav), use http://ps.openttdcoop.org/public/config/files.php
  
Use the update script: '''./update''' (automatically update to last nightly revision)
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=== Updating the server ===
  
<div style="font-size: x-small;">* We are updating our Server's via SVN: '''svn up -r $revision_number && ./configure -D && make'''
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Easy way via script (updates automatically to the last nightly):
 +
* ./update
 +
Patch the server, if needed (see below for details). Make sure the patches apply cleanly. Otherwise fix them or skip them.
 +
* patch -p0 < nomod.diff
 +
* patch -p0 < bb2.diff
 +
* patch -p0 < magic_bulldozer.diff
 +
* patch -p1 < patches/keepBlitterForDedicated.p1.diff
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* make bundle
 +
Did the compile work? If so, copy the files:
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* cp -Rf bundle/* autopilot
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* cd autopilot
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* ./autopilot.tcl load | tee -a logs/<gamenr>.log
  
* Sometimes everything is screwed up and we need to check out a new version (its very bad if this happens):
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====Manual update====
** Backing up the old data: i.e. '''cp -r ~/svn-coop/bin ~/backup'''
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** Remove the corrupt copy: '''rm -rf ~/svn-coop'''
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* svn up rREV
** Check out a new working copy via svn: '''svn co -r $revision_number svn://svn.openttd.org/trunk svn-coop'''
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check, if all files have updated without conflicts (prefix "C"), if there are lines with "C":
** Restore files from the backup like grfs and openttd.cfg
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* svn revert . -R and reapply the patches
** edit ~/website/rev to $revision_number</div>
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on manual update, you need write the finger manually:
 +
* ./update -w
 +
 
 +
====Patching Server====
 +
The update script did revert the server build to clean trunk, but maybe we need to patch our server:
 +
the patches need to be multiplayer safe, no information can be saved in the savegame. We store the patches in subfolder patches.
 +
* nomod.diff: it does tell openttd to compile without adding "M" to the version
 +
* bb2.diff: logging the docommands
 +
* magic_bulldozer.diff: enables switch with rcon
 +
 
 +
First, you apply one patch ('''patch -p0 < patch.diff'''), if there are no errors, you take the next, if there are errors, you revert the apply with -R ('''patch -Rp0 < patch.diff''') and ask the patch creator to update or try self. If all patches are applied, you need to remake: '''make bundle''' (no configure).
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copy the bundle to autopilot: '''cp -Rf bundle/ autopilot/'''
  
 
====Support for [[Autostart]] and other tools====
 
====Support for [[Autostart]] and other tools====
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** Some settings use namespaces: i.e. '''"patch yapf.rail_use_yapf"'''
 
** Some settings use namespaces: i.e. '''"patch yapf.rail_use_yapf"'''
  
=== Archiving a Game (at www.openttdcoop.org)===
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=== Archiving a PublicServer Game===
If a game is done do the following steps via SSH:
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If a game is done do the following step via IRC: !transfer <num> localsave.sav (might be game.sav)
* run '''~/sh-scripts/transfer_publicserver.sh''' and follow the instructions.
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then add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)
* add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)
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 +
== Custom Server Commands ==
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 +
===!content===
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Update the BaNaNaS content, needs !restart after to load the new NewGRFs
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 +
===!gamenr===
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 +
Sets the gamenr, needed for the logs and topic, run this before !restart
 +
 
 +
===!restart===
  
 +
Restarts the server after update or for newgame
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 04:53, 30 October 2014


On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers

Servers / Directories

ps.openttdcoop.org

mz.openttdcoop.org


Check internal member board for access infos.

Connecting to the server

  • Connect to the server with ssh
  • Issue command screen -x
  • Issue quit -> ends game without saving
  • Issue exit -> ends game with save

Starting the Server (via autopilot)

  • Start a new game: ./autopilot.tcl new | tee logs/<gamenr>.log
  • Load the default savegame (save/game.sav): ./autopilot.tcl load | tee logs/<gamenr>.log
  • Load another savegame: ./autopilot.tcl load save/game/path.sav | tee logs/<gamenr>.log

Reloading the Server (via console)

  • configure settings with Progman's Config Tool
  • save current game with save game$Number (Recommend to add a number, so you can find it better for archiving.)
  • Reload server: newgame

Editing the openttd.cfg

Common things should be edited with the Configuration Tool: http://openttdcoop.org/config/

Before you start a new game, the config file has to be edited. Map-Size, diff_custom, NewGrfs and need to be set.
  • To edit openttd.cfg via SSH you should use vim: vi openttd.cfg
  • To search for a string change to search-mode with ? and type your search string, with n you can jump to next result.
  • To edit a value you have to change to the insert mode with i, then you can edit the values
  • To save and leave vim, leave any mode first with ESC, and type :wq (: = command mode)
  • To leave without saving type :q!
  • Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the openttd.org wiki page

To upload a file to the publicserver (usually a .sav), use http://ps.openttdcoop.org/public/config/files.php

Updating the server

Easy way via script (updates automatically to the last nightly):

  • ./update

Patch the server, if needed (see below for details). Make sure the patches apply cleanly. Otherwise fix them or skip them.

  • patch -p0 < nomod.diff
  • patch -p0 < bb2.diff
  • patch -p0 < magic_bulldozer.diff
  • patch -p1 < patches/keepBlitterForDedicated.p1.diff
  • make bundle

Did the compile work? If so, copy the files:

  • cp -Rf bundle/* autopilot
  • cd autopilot
  • ./autopilot.tcl load | tee -a logs/<gamenr>.log

Manual update

  • svn up rREV

check, if all files have updated without conflicts (prefix "C"), if there are lines with "C":

  • svn revert . -R and reapply the patches

on manual update, you need write the finger manually:

  • ./update -w

Patching Server

The update script did revert the server build to clean trunk, but maybe we need to patch our server: the patches need to be multiplayer safe, no information can be saved in the savegame. We store the patches in subfolder patches.

  • nomod.diff: it does tell openttd to compile without adding "M" to the version
  • bb2.diff: logging the docommands
  • magic_bulldozer.diff: enables switch with rcon

First, you apply one patch (patch -p0 < patch.diff), if there are no errors, you take the next, if there are errors, you revert the apply with -R (patch -Rp0 < patch.diff) and ask the patch creator to update or try self. If all patches are applied, you need to remake: make bundle (no configure). copy the bundle to autopilot: cp -Rf bundle/ autopilot/

Support for Autostart and other tools

To support other tools to update client or homepage with current used revision etc., we need to have the following tags on our server:

  • rev: currently used SVN trunk revision
  • grfversion: currently used #openttdcoop NewGRF package version
  • patch.url: currently used patch (mostly for dev server, link to TT-Forums)
  • $OS.url: link to the binary (if it isn't a nightly)

Those "Tags" are located in http://<server>/<port>/ They can be configured over the webconfigurator: config/urls.php

Using rcon

Some values have to be change in runtime, you can do this really easy with Remote Connection in-game. If you are connected to the Server toggle the Console with ^ and use commands:

  • To pause/unpause the game: rcon password pause/unpause
  • To change a patch setting: rcon password "patch patch_setting value" (don't forget the quotation marks)
    • To view a value of a setting: rcon password "patch patch_setting"
    • Some settings use namespaces: i.e. "patch yapf.rail_use_yapf"

Archiving a PublicServer Game

If a game is done do the following step via IRC: !transfer <num> localsave.sav (might be game.sav) then add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)

Custom Server Commands

!content

Update the BaNaNaS content, needs !restart after to load the new NewGRFs

!gamenr

Sets the gamenr, needed for the logs and topic, run this before !restart

!restart

Restarts the server after update or for newgame

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  • This page was last modified on 30 October 2014, at 04:53.