Difference between revisions of "Trains"

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(train depots description added)
m (gramar)
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* '''Use SHARED ORDERS''' (CTRL+click on an existing train with the same order) for trains on the same route! This is probably the most important thing you have to care about. If you want to make a change for a route you just need to change the order and every train which shares this order will apply the change.
 
* '''Use SHARED ORDERS''' (CTRL+click on an existing train with the same order) for trains on the same route! This is probably the most important thing you have to care about. If you want to make a change for a route you just need to change the order and every train which shares this order will apply the change.
 
* '''Do not use waypoints anymore'''. Since the new pathfinding was implemented the trains behave quite smart and find the best way by themselves. A typical order list has only to consist of two orders "Goto Station XY + Full Load" and "Goto Station YZ" where it will unload (note: no need for an unload order!).
 
* '''Do not use waypoints anymore'''. Since the new pathfinding was implemented the trains behave quite smart and find the best way by themselves. A typical order list has only to consist of two orders "Goto Station XY + Full Load" and "Goto Station YZ" where it will unload (note: no need for an unload order!).
* Before we start the work on a map, we sometimes agree to a unified, certain train length.
+
* Before we start the work on a map, we most/y agree to a unified, certain train length.
 
* In some games, '''train depots''' are used. These are small areas with all the train types to be used in the game already pre-created and sorted into the right train group. All you need to do is to copy one of those trains (''just copy'', no CTRL-click for shared orders, since the trains in the depot don't have orders!) and give them your orders. If you find such a depot in the game, ''do not create'' your own new trains.
 
* In some games, '''train depots''' are used. These are small areas with all the train types to be used in the game already pre-created and sorted into the right train group. All you need to do is to copy one of those trains (''just copy'', no CTRL-click for shared orders, since the trains in the depot don't have orders!) and give them your orders. If you find such a depot in the game, ''do not create'' your own new trains.
  

Revision as of 09:54, 13 May 2009

<< Networking | Orders >>

Trains are a sensible part of OTTD. On this page, we just intend to make some short statements that help you building them for large networks like #openttdcoop's.

  • Use SHARED ORDERS (CTRL+click on an existing train with the same order) for trains on the same route! This is probably the most important thing you have to care about. If you want to make a change for a route you just need to change the order and every train which shares this order will apply the change.
  • Do not use waypoints anymore. Since the new pathfinding was implemented the trains behave quite smart and find the best way by themselves. A typical order list has only to consist of two orders "Goto Station XY + Full Load" and "Goto Station YZ" where it will unload (note: no need for an unload order!).
  • Before we start the work on a map, we most/y agree to a unified, certain train length.
  • In some games, train depots are used. These are small areas with all the train types to be used in the game already pre-created and sorted into the right train group. All you need to do is to copy one of those trains (just copy, no CTRL-click for shared orders, since the trains in the depot don't have orders!) and give them your orders. If you find such a depot in the game, do not create your own new trains.

<< Networking | Orders >>

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