Difference between revisions of "User:V453000"
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'''ProZone Game 13 - Timed SML'''
'''ProZone Game 13 - Timed SML'''
Revision as of 22:33, 5 August 2013
Contact: V453000 [at] openttdcoop [dot] org
Date of birth: 1st January 1920 (29. 6. 1990 in real)
Location: Temperate Climate (Liberec, Czech Republic)
TT since: childhood of course
OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|
Weaknesses: englysh, abilities with IRC and wiki account :p
Most dangerous with:' Sparta, Technoviking, beer
Loves: Madness, insanity, weirdness, ... did I forget anything?
Likes: challenging tasks, developing new things, being original and creative
Dislikes: long trains and badly accelerating, narrow maps, aircraft, ships
Hates: dumb drivers, not having beer nearby
I wish a nice time to everyone playing OpenTTD! Especially with us.
NUTS Unrealistic Train Set
As you might have heard, my biggest project is a train set shortcutted as NUTS. You can download it on the download content, the home of the train set however is at the devzone, including a wiki about a detailed usage of the set.
What am I doing?
Want to split the various TLs on the network? You might find these useful.
An idea how to maximize SML efficiency.
Here you can download some of my savegames. There are four, TL5game is the oldest one and then it chronologically goes wit hTL3, TL1 and RV game. These games are much like my Top games as they were completely finished. The train games were finished when I just felt like it, the RV game ended when I reached my goal of 5000 vehicles with no jams. Enjoy it :)
TL3 Game SLH01 - biggest junction on the map:
RV Game - how to stuff 5000 RVs on a 256x256
Advanced Building Revues
Advanced Building Revue 01 http://blog.openttdcoop.org/2010/03/09/611/
Advanced Building Revue 02: Splits http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
Advanced Building Revue 03: Path to insanity http://blog.openttdcoop.org/2010/04/14/advanced-building-revue-03-path-to-insanity/
Advanced Building Revue 04: Overflows http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
Advanced Building Revue 05: Sbahns and city networks http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
Advanced Building Revue 06: Hubs http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/
Advanced Building Revue 07: Stations http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/
Advanced Building Revue 08: Overflows II http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
Advanced Building Revue 09: SRNW Stations http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
Advanced Building Revue 10: Invisible Hubs http://blog.openttdcoop.org/2011/06/02/advanced-building-revue-10-invisible-hubs/
Advanced Building Revue 11: Refit Stations http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
Advanced Building Revue 12: Overflows III http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
Game Reviews and Stuff
Public server game 186 Review http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/
ProZone Game 13 - Timed SML http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/
ProZone Game 2103 - Timed SML on steroids http://blog.openttdcoop.org/2013/06/01/dont-try-this-at-home-prozone-game-2013/
Creating Maps http://blog.openttdcoop.org/2012/10/16/creating-maps/
Servicing and Autoreplace http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/