Difference between revisions of "Mainline integrated stations"
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== Overview == | == Overview == | ||
Mainline Integrated Stations (MLI Stations) are stations, generally for passengers, built as a part of the mainline. The 2 main reasons for building stations like this are that it resembles reality a lot more, and because there isn't enough space to build a station which is hubbed to the ML. The disadvantage is that the train has to continue it's direction, and can't turn. The difficulty with MLI stations is that due to stopping trains there is a high risk of jamming. | Mainline Integrated Stations (MLI Stations) are stations, generally for passengers, built as a part of the mainline. The 2 main reasons for building stations like this are that it resembles reality a lot more, and because there isn't enough space to build a station which is hubbed to the ML. The disadvantage is that the train has to continue it's direction, and can't turn. The difficulty with MLI stations is that due to stopping trains there is a high risk of jamming. | ||
+ | [[Media:MLI_example_2020.sav|An example savegame]]* containing Variation A (Dresden, Dusselhaven an der Spree) and variation B (An unconnected one up north, and Quedlinhorst East). | ||
== The Stations == | == The Stations == | ||
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== Progress == | == Progress == | ||
{{R&D_header| <General Idea>}} | {{R&D_header| <General Idea>}} | ||
− | {{R&D_content| A drive-through station | [[User:Kul|Kul]]|wip| | + | {{R&D_content| A drive-through station | [[User:Kul|Kul]]|checked|Second version|wip|Testing|unclaimed|-| |}} |
+ | {{R&D_content| Variation A | [[User:Kul|Kul]]|checked|Design|claimed|No results yet|unclaimed|-| |}} | ||
+ | {{R&D_content| Variation B | [[User:Kul|Kul]]|checked2|Rev1|claimed|Soon in a PS game|unclaimed|-| |}} | ||
+ | {{R&D_content| Double terminus concept | [[User:Kul|Kul]]|wip|Design|claimed|No results yet|unclaimed|-| |}} | ||
+ | {{R&D_content| Theory (headers don't apply to this row)| [[User:Kul|Kul]]|wip|Sorting Data|wip|Creating story|converted|Mathematical Foundation| |}} | ||
{{R&D_footer}} | {{R&D_footer}} | ||
+ | |||
[[Category:Research]] | [[Category:Research]] | ||
+ | [[Category:Stations]] | ||
+ | [[Category:Advanced Networking]] |
Latest revision as of 07:45, 7 November 2013
by Kul
Overview
Mainline Integrated Stations (MLI Stations) are stations, generally for passengers, built as a part of the mainline. The 2 main reasons for building stations like this are that it resembles reality a lot more, and because there isn't enough space to build a station which is hubbed to the ML. The disadvantage is that the train has to continue it's direction, and can't turn. The difficulty with MLI stations is that due to stopping trains there is a high risk of jamming. An example savegame* containing Variation A (Dresden, Dusselhaven an der Spree) and variation B (An unconnected one up north, and Quedlinhorst East).
The Stations
LL_RR 2*7 Platform
by Kul
The first attempt at creating a MLI station. There are 14 platforms, 7 for each direction. it is based on LL_RR. It splits up into LLL_RRR, of which one goes straight through.
Pros:
Cons:
Progress
Idea | Player | Draft of idea | Testing | Completed | Remarks |
---|---|---|---|---|---|
A drive-through station | Kul | Second version | Testing | - | |
Variation A | Kul | Design | No results yet | - | |
Variation B | Kul | Rev1 | Soon in a PS game | - | |
Double terminus concept | Kul | Design | No results yet | - | |
Theory (headers don't apply to this row) | Kul | Sorting Data | Creating story | Mathematical Foundation |