Difference between revisions of "Game Proposals"
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===Proposals for future games on Public Server=== | ===Proposals for future games on Public Server=== | ||
| + | Please use the discussion page to ask questions or elaborate on the listed proposals. | ||
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch] | # Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch] | ||
| Line 11: | Line 12: | ||
## Very Large map | ## Very Large map | ||
## Only one (two?) cargoes transported | ## Only one (two?) cargoes transported | ||
| + | # Immediate Chaos | ||
| + | ## Increase initial cash amount | ||
| + | ## No planning or voting stage - immediate building | ||
| + | ## Goal: see what plan eventually develops to streamline network | ||
| + | # Head to Head | ||
| + | ## Use a head-to-head patch (or other method) to generate a map with two identical sides | ||
| + | ## Split into two teams | ||
| + | ### Members vs non-members | ||
| + | ### Top two plans, teams based on how votes were cast | ||
| + | ## Two companies - one for each map half, no interfering with other side | ||
| + | ## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network | ||
| + | # Rewind | ||
| + | ## Normal coop game (MM, planning, voting) | ||
| + | ## At end of voting: | ||
| + | ### Copy winning plan (screenshot, copy/paste tool) | ||
| + | ### Reset map to initial savestate (pre-MM) | ||
| + | ### (Optional) Reset money to accumulated value during MM stage | ||
| + | ### Paste the plan back on the map in a non-obtrusive location | ||
| + | ## Develop the network from the start using the chosen plan | ||
| + | ## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan | ||
| + | # Zero Terraform | ||
| + | ## Normal coop game (MM, planning, voting) | ||
| + | ## No terraforming allowed. Period. During MM, planning, or final building | ||
| + | ## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge | ||
| + | ## Bridges and tunneling allowed, terrain permitting | ||
| + | ## No raising land out of water (for oil rigs or long bridges) - have to use the terrain | ||
| + | ## (Optional) No station-walking. Use creative station layout to fit in the terrain | ||
| + | ## Goal: Making the most from what you're given | ||
Revision as of 18:16, 6 December 2007
Proposals for future games on Public Server
Please use the discussion page to ask questions or elaborate on the listed proposals.
- Phazorx proposal - Roles, Large Boats and Shared patch
- Very Plain Game
- Latest stable OpenTTD - currently 0.5.3
- NO grf's
- Rather small map
- Network plan - Gametype:Chaos_Theory
- One Cargo Game
- Very Large map
- Only one (two?) cargoes transported
- Immediate Chaos
- Increase initial cash amount
- No planning or voting stage - immediate building
- Goal: see what plan eventually develops to streamline network
- Head to Head
- Use a head-to-head patch (or other method) to generate a map with two identical sides
- Split into two teams
- Members vs non-members
- Top two plans, teams based on how votes were cast
- Two companies - one for each map half, no interfering with other side
- Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network
- Rewind
- Normal coop game (MM, planning, voting)
- At end of voting:
- Copy winning plan (screenshot, copy/paste tool)
- Reset map to initial savestate (pre-MM)
- (Optional) Reset money to accumulated value during MM stage
- Paste the plan back on the map in a non-obtrusive location
- Develop the network from the start using the chosen plan
- Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan
- Zero Terraform
- Normal coop game (MM, planning, voting)
- No terraforming allowed. Period. During MM, planning, or final building
- Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge
- Bridges and tunneling allowed, terrain permitting
- No raising land out of water (for oil rigs or long bridges) - have to use the terrain
- (Optional) No station-walking. Use creative station layout to fit in the terrain
- Goal: Making the most from what you're given