Difference between revisions of "IRC:Tunnels"
From #openttdcoop wiki
m (Added narc's calc page) |
m (Gave it a title) |
||
Line 23: | Line 23: | ||
@tunnels <TrainLength> <TunnelLength> | @tunnels <TrainLength> <TunnelLength> | ||
− | You can also see the calculations step by step by using [http://www.narc.ro/ottd-tun-calc.php] | + | You can also see the calculations step by step by using [http://www.narc.ro/ottd-tun-calc.php Narc's Page] |
<small>for reference, the bot command is:<br /> | <small>for reference, the bot command is:<br /> | ||
"math calc ceil(max( 2, $2 / ( $1 + 2 )))"</small> | "math calc ceil(max( 2, $2 / ( $1 + 2 )))"</small> |
Revision as of 13:17, 28 March 2009
A formula to calculate the required amount of tunnels or bridges required to cross terrain, without disrupting the flow of the Mainline.
The formula is;
where x is TrainLength, y is TunnelLength and z is SignalGap
or in a simpler form:
"Tunnels Needed = TunnelLength / (TrainLength+SignalGap)"
Tunnel Length is the average span ( a good value would be the tiles between split and join)
Train Length is the minimum TL expected on that line
Signal Gap is the same as the setting in the 'Signal GUI' --(This defaults to 2 for openttdcoop and is fixed as such in the bot calculations)
Of worthy note;
<@Mark_> you shouldnt use pbs or presignalling at tunnel entrances <@Mark_> just regular signals <@Mark_> YAPF will do the rest
On IRC you can use our bot JJ to calculate this for you using the following command:
@tunnels <TrainLength> <TunnelLength>
You can also see the calculations step by step by using Narc's Page
for reference, the bot command is:
"math calc ceil(max( 2, $2 / ( $1 + 2 )))"