Difference between revisions of "Junctionary"
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{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117.png|center|140px|]]|[[Sideline Hub]]|Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized.|hylje||[http://openttdcoop.ppcis.org/blog/files/mainserver_archive/SandboxGame_26_Final.sav Download Savegame]}} | {{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117.png|center|140px|]]|[[Sideline Hub]]|Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized.|hylje||[http://openttdcoop.ppcis.org/blog/files/mainserver_archive/SandboxGame_26_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-2.png|center|140px|]]|[[Sideline Hub]]|Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation.|hylje||[http://openttdcoop.ppcis.org/blog/files/mainserver_archive/SandboxGame_26_Final.sav Download Savegame]}} | ||
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Revision as of 13:45, 18 March 2007
The Junctionary is a collection of important and clever constructions we have developed during our games.
Backbone Hubs (what is that?) | ||||||
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Date | Screenshot | Type | Description | Creator | Name | additional |
18.03.07 | Backbone Hub | A 4-way station in a pretty ancient style. Back in old days, we tried to build some very efficient 4-way BBHs (or simply "Hubs" as we named them some time ago). | thgergo | "Straight Type"
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18.03.07 | Backbone Hub | Ancient T-BBH (or simply "Hub" as we named BBHs some time ago). | Mucht |
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18.03.07 | Backbone Hub | Another BBH of thgergo, built some while ago. Notice the loadbalancing stuff all over the Hub. Only one comment left: "Don't try this at home!" | thgergo | "My best Hub" |
Sideline Hubs (what is that?) | ||||||
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Date | Screenshot | Type | Description | Creator | Name | additional |
18.03.07 | Sideline Hub | Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. | Xahodo | "The horror construct"
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18.03.07 | Sideline Hub | "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. | Mucht | "Cargo Hub"
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19.03.07 | Sideline Hub | Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. | Doke & Gamer |
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19.03.07 | Sideline Hub | Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. | hylje |
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19.03.07 | Sideline Hub | Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. | hylje |
Loadbalancers (what is that?) | ||||||
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Date | Screenshot | Type | Description | Creator | Name | additional |
Weird Implementations | ||||||
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Date | Screenshot | Type | Description | Creator | Name | additional |
11.02.06 | LoadBalancer | 4 station exits are connected to the mainline. This junction needs perfect load balancers because it works under heavy traffic. | e1ko | "Big Junction"
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