Difference between revisions of "Coopetition Branch Proposals"
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| + | == Other proposals == | ||
| + | * Jinx: the todoboard will need items, subitems, possibility for multiple bookmarks | ||
| + | ** Jinx: actually... visible signs is handy sometimes if people want to show you something. and is obligatory if you want coop to be fair ( to show areas where other team needs to adapt) | ||
| + | **Jinx: but a private team-based todo list is a good step as an extra to signs | ||
| + | * Osai: a screen for the final results ([http://openttdcoop.ppcis.org/wiki/images/b/bd/EE_Final_Screen.jpg Screenshot]) | ||
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| + | Different game modes like: Simulation (the standard), Coopetition (Tournament mode), Head-To-Head | ||
[[Category:Coopetition]] | [[Category:Coopetition]] | ||
Revision as of 14:27, 27 August 2006
Things to disallow on Coopetition-Servers
| Disallowed | Reason | Remarks | Status |
|---|---|---|---|
| All things related to Town-management EXCEPT funding new buildings | they are unfair; easy manipulation of station rating | - | Done! |
| Roadvehicles, Ships, Planes | due to easiness and imbalanced income, stealing of goods | First of all we will look how the game works with trains only! | we can balance them in the future |
Other proposals
- Jinx: the todoboard will need items, subitems, possibility for multiple bookmarks
- Jinx: actually... visible signs is handy sometimes if people want to show you something. and is obligatory if you want coop to be fair ( to show areas where other team needs to adapt)
- Jinx: but a private team-based todo list is a good step as an extra to signs
- Osai: a screen for the final results (Screenshot)
Different game modes like: Simulation (the standard), Coopetition (Tournament mode), Head-To-Head