Difference between revisions of "Max Curve Speed"

From #openttdcoop wiki

Jump to: navigation, search
Line 3: Line 3:
 
==Numbering Convention==
 
==Numbering Convention==
  
First of all it is necessary to realize how do we name curves by numbers.
+
Because the most important part of everything happening on this page is creating an actual curve which demonstrates the convention saying how to build,
 +
 
 +
It is necessary to realize how do we name curves by numbers.
 
This is fairly simple - if you turn on the counting in game interface
 
This is fairly simple - if you turn on the counting in game interface
  

Revision as of 10:15, 25 May 2013

Making trains keep their speed at maximum is key for keeping traffic fluent.

Numbering Convention

Because the most important part of everything happening on this page is creating an actual curve which demonstrates the convention saying how to build,

It is necessary to realize how do we name curves by numbers. This is fairly simple - if you turn on the counting in game interface

Advanced settings -> Interface -> Display Options -> Display measurement tooltip...

Then we just use those values the game says. An exception however comes when the used curves are in between - one from each. In that case when for example between 1 and 2, we call it CL1.5 as the picture below demonstrates.

Curve convention.png

Travel speed mechanism

Here is how it is declared whether a train will slow down on a curve and eventually how. Getting Curve Speed value is shown below.

Curve mechanism.png


Curve Speed

Easiest way to get to know how fast a train can go through a curve is to simply test it, but it can also be counted by taking:

Base Curve Speed, multiplied by:

• monorail bonus - x1,5

• maglev bonus - x2

• tilt - x1,2

• short wagons - about x1,2 for "half-length wagons"


The base curve speed can be found on the OpenTTD wiki, but this graph demonstrates it too (plus monorail and maglev as well)

Curve speeds1.png

Special Curves

There are not always just full curves, but also Sbends and such. Counting their maximum speed is quite complicated so it is easier to just try it in game if the train slows down in the specific curve or not.

An example showing which corners are affected

Side Notes

The real calculation OpenTTD does is counting wagons (vehicles) between curves, meaning that shorter wagons can travel through curves faster.

However, because the actual outpuf of all the curve counting for us is setting up a convention how to build in a specific game, it is most useful to use counting by curve lengths (as shown in the beginning of this page) instead of counting vehicles.

From observation, half length wagons get about 20% bonus so it is something like if they had tilt. Those two bonuses stack however, so the combined bonus can be around 40%.


In the newGRF code, railtypes can allow higher speeds. The smallest possible is what normal and electrified rail has. [1]


See Also

Powered by MediaWiki