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  • ...st the NUTS monorail intercity trains that got new stats recently. Having only 4 main stations on the map, SBahns for all those files grew quite large. W |imagedescription=A WTF coal drop station by V453000}}
    7 KB (989 words) - 19:28, 7 June 2015
  • The limitations of the track in the picture above are obvious: as only one train can use it, you will need to build a new track for every single t Most of these signals are used in advanced networks only. In fact, you can build a smooth-running effecient network using just one o
    9 KB (1,653 words) - 05:46, 7 June 2015
  • ...rcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style ...to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.
    7 KB (1,058 words) - 10:03, 4 December 2016
  • ...od thing to start with is a simple station serving one pick-up (i.e., just coal, just wheat, just livestock, just steel, etc.). You can read the tutorials ...ways faster than the industry production. Therefore, in theory, you really only "need" one (or two) platforms for pick-up stations. Extra platforms really
    10 KB (1,706 words) - 20:15, 12 August 2016
  • ...ng from the very basics to advanced constructions. The guide is based on a coal train start, but includes other features over time.
    1 KB (153 words) - 06:58, 20 January 2024
  • ...ts of things far, fast. But what if you find a coal mine making hardly any coal, but close to one of your existing stations? Trains are too expensive for t First find a coal mine close to one of your pickup stations, without much water in between.
    2 KB (297 words) - 01:35, 22 January 2024
  • ...r trains can't block each other's pathes. This isn't that important at the Coal Mine just yet, you could just spam trains to make up the money. But the mor
    786 B (143 words) - 04:55, 22 January 2024

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