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  • **This is used for the big stations: !COAL DROPOFF, !FACTORY DROPOFF (handles steel,livestock,grain), !FACTORY PICKUP,
    2 KB (289 words) - 18:11, 31 August 2010
  • ...tion to build huge cargo-related networks that start with transporting all coal on a map and move onward through all cargo types available. Since we did so
    13 members (0 subcategories, 0 files) - 08:23, 7 November 2013
  • File:Prarshaw Ridge Transport, 6th Jul 2011.sav
    Coal station finished, unhappy about exit load balancing.
    (439 KB) - 03:53, 4 November 2005
  • Sidelines are used to link primary industries (like coal mines or forests) to the [[Mainline|mainline]], and are connected to the ma
    2 KB (280 words) - 09:25, 17 December 2013
  • ...ttdcoop, unorganized short-term train networks were built as a moneymaker. Coal was typically the cargo of choice because of its tolerability to delays and
    1 KB (183 words) - 10:06, 4 December 2013
  • ...cargo type should have its own pickup station; if, for example, consider a coal mine and a forest are close enough to each other to be covered by a single ...m. Mainlines recieve priority from any other track wanting to join it, the only thing that is more important than a mainline is another, higher density mai
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...now. Either way then, the game would start out in 1950 and we'd connect a coal mine to a power plant like we used to. And then, just keep connecting and e
    1 KB (241 words) - 17:04, 24 July 2006
  • File:RBC001.sav
    ...rs, made some improvements to the network, no train added. The exit of the coal/goods DROP should be improved.
    (763 KB) - 19:26, 2 September 2006
  • Go orders are only available to trains and road vehicles(RV's). By default trains and RVs wil ...ross several tracks, and thereby serve as a single waypoint across all (or only some if so desired) tracks of a ML. This performs the same as waypoints wi
    17 KB (2,980 words) - 21:58, 20 January 2024
  • |type=Temperate Climate, DBset, Oil+Coal+Wood+Goods ...re limited to only 500 trains, we turned this into a long train game, with only a few cargoes transported. The networkwas based on an X-shaped pair of ML's
    8 KB (1,066 words) - 22:41, 9 May 2013
  • ...ng that it is possible to achieve the goals that are set. Some layouts are only applicable to certain cases and various types of networks deal with landsca ...ng with details (such as: ''prioritised 2nd tier', ''none blocking mergers only'', ''expandable to ...'' etc.)
    7 KB (1,138 words) - 03:44, 1 May 2014
  • ==3.2 One-direction only needed== ...cept: Sidelines-to-Station switches are very simple because its clear that only one direction is needed both for exit and entry.
    4 KB (697 words) - 22:06, 5 August 2012
  • ...n each edge. Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports. Later in the game, balancing the loads |description=Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy. Inste
    7 KB (1,017 words) - 22:11, 9 May 2013
  • : Generally this idea isn't new: check Member Zone Archive "Swiss Inc." (the coal line in south east). I personally like this idea, it has some unrealistc to
    2 KB (329 words) - 14:38, 13 October 2007
  • ...kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery C ...y except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge loca
    8 KB (1,203 words) - 22:25, 9 May 2013
  • * Restrict terraform to one tile only (patch option): [http://www.tt-forums.net/download/file.php?id=92153 one-ti ...t/patches/client_patches.diff| client_patches.diff] - modifies client-side only things. Playable with any server (currently on hiatus)
    6 KB (921 words) - 08:48, 7 November 2013
  • ...ind that has the various resources spread across the map. Every region has coal and 1 power plant for a MM connection. On the Map is "admin team" track alr
    475 B (87 words) - 18:12, 12 May 2008
  • |description=This scenario (made by {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expe |imagedescription=The Coal & Iron drop station was expanded numerous times finally resulting in a 4 tr
    9 KB (1,235 words) - 22:23, 9 May 2013
  • File:Psg102 coaldrop.png
    Overview of the coal drop of PSG #102. A simple, but effective RoRo station with a balanced entr
    (870 × 647 (172 KB)) - 19:53, 5 July 2008
  • {{Template:NewGRFStation| Coal Unload | [[Image:Newgrfstation--FreightIndustrial-CoalUnload.png]] | Yes| L {{Template:NewGRFStation| Coal Tipple | [[Image:Newgrfstation--FreightIndustrial-CoalTipple.png]] | Yes| }
    9 KB (910 words) - 06:41, 4 December 2013

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