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31 B (3 words) - 21:50, 26 January 2014
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- ...will have a certain status. On the one hand there are members who know the rules, the usual tricks and concepts of our community. On the other hand there ar ...are talking about. Therefore, read our [[Guides|Guides]] and the [[Ruleset|Rules]] page. Furthermore, register on this wiki and feel welcome to edit your ow3 KB (438 words) - 14:05, 16 December 2012
- ...o not think of rules as laws, being punished if you don't follow them, but rules as a cornerstone to play together. ...rulesets. These rules are a default set, and in different games different rules may be needed - look at our [[Gametypes|Gametype-pages]] for further inform5 KB (880 words) - 04:15, 15 October 2019
- ...ficient way you have to formulate some very basic [[Ruleset|rules]]. These rules are concerning both building styles and communication issues. They are neit2 KB (378 words) - 12:31, 6 November 2013
- ==The rules==3 KB (431 words) - 20:56, 24 January 2009
- This guide is purely to show what happens when all the coop rules on building are blatantly ignored.2 KB (382 words) - 21:41, 6 November 2013
- ...n consists of some basic rules of "clever building". Be sure to know those rules (as listed below). * Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with oth6 KB (1,059 words) - 20:36, 18 June 2017
- ...is a openttdcoop playground server without a password and less restrictive rules than the other servers.2 KB (339 words) - 15:43, 22 December 2016
- I fully agree on the "back to basics" concept. We should also relax the rules a bit for these games, to make the game less deterministic and more fun and ...ost of them are no rules at all (like Communicate etc). Also, the "strict" rules are obsolete, since signaling changed already etc. So making the networkbui591 B (99 words) - 22:05, 3 January 2006
File:Magnetic Corp., 30th Dec 2090 CLI.sav Example of a bad savegame, no cooop rules back then. (it's about 2 years old)(163 KB) - 06:18, 8 January 2006- {{IRC_Channel_Commands|!rules|Shows the link to the playing rules of this server}}4 KB (649 words) - 13:45, 22 February 2012
- ...uilt some TGV-only maps which were great fun to play. Basically, the usual rules affect the TGV-concept as well as the cargo-concept, but the TGV idea is so2 KB (428 words) - 17:05, 24 July 2006
- ...arting the server both teams have time to get in contact with the map (the rules define the time). After this time Autopilot will start the game with an ann ...y always until 1.1.1968 (this date can maybe change too if we have clearer rules) game should be paused at this day by the Autopilot. All players should be5 KB (813 words) - 22:27, 26 August 2006
- *there should be set some rules like2 KB (420 words) - 19:21, 21 April 2007
- == Rules == # Do respect our rules from this wiki.2 KB (284 words) - 20:49, 13 July 2012
- motd3 = Please read the rules: openttdcoop.ppcis.org/rules8 KB (1,161 words) - 12:00, 7 November 2013
- ; Network type : Basic rules, describing type of lines used (perhaps: ''plain'', ''segregated'', ''distr7 KB (1,138 words) - 03:44, 1 May 2014
- ===RULES===994 B (127 words) - 14:41, 6 November 2008
- ...o joins the Servers will know about it and we can point it out as a set of rules. --[[User:Tneo|Tneo]] 11:12, 19 December 2007 (UTC)4 KB (737 words) - 13:09, 8 August 2011
- '''Prefers:''' A nice game with rules :D Actually chaos can be very nice too...902 B (143 words) - 04:34, 1 June 2011
- *Sticking to rules of #openttdcoop is _NOT_ necessary.830 B (137 words) - 17:26, 24 January 2008