Difference between revisions of "User:Robinb"

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(Me)
 
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'''Joined #openttdcoop:'''  
 
'''Joined #openttdcoop:'''  
September 2010
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September 2010 [took a break January 2011]
  
 
'''Specialist on:'''  
 
'''Specialist on:'''  
Currently: Learning. Quickly.
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Currently: Learning. Quickly. And disappearing, quietly...
 
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== #OpenTTDCoop Career ==
 
== #OpenTTDCoop Career ==
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'''December 2011'''
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Well damn, I didn't realise what "busy" meant until this year... So much so that my "games I'll complete later" pile has tripled in size... (photo to come). I hope to be back in the new year, so with that I offer you a Seasons Greetings! (and hope my account isn't pruned from inactivity after so long!)
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'''January 2011'''
 
'''January 2011'''
  
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To expand my OTTDCoop with the priority of rapid expansion of sub-lines to the trunk line
 
To expand my OTTDCoop with the priority of rapid expansion of sub-lines to the trunk line
 
Design at least 1 plan for a map and get at least 1 vote from a player
 
Design at least 1 plan for a map and get at least 1 vote from a player
Build a Backbone Hub.
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Help / create a main station
  
  

Latest revision as of 11:14, 12 December 2011

Me

Born: 1985

Home: Sussex, UK

Email: Ask and I shall give :)

Started playing TT: Good question. I think it was roughly 1995, after following my brother. Never went online but always enjoyed a good game

Started playing OTTD: Last year, found when I saw TTD on sale in HMV. Followed this online and found OTTD accepting the original TTD graphics (this was pre-openGFX). Went back, purchased the game, don't think I've put it down since. Last few months been playing coop with a mate in which we currently aim to get 1,000 points by 2050. Currently setting objectives and achievements

Joined #openttdcoop: September 2010 [took a break January 2011]

Specialist on: Currently: Learning. Quickly. And disappearing, quietly...

#OpenTTDCoop Career

December 2011

Well damn, I didn't realise what "busy" meant until this year... So much so that my "games I'll complete later" pile has tripled in size... (photo to come). I hope to be back in the new year, so with that I offer you a Seasons Greetings! (and hope my account isn't pruned from inactivity after so long!)

January 2011

Happy New Year!

Found my old 1.6 Ghz Pentium M with 2Gb RAM wasn't enough to for the maps with 1,250+ trains, so became increasingly frustrated as I couldn't experience the end-game or trunk line expansions. At some point late November I brought a new decent PC (i7 860, 4GB RAM) (and OTTDCoop wasn't the only reason... I think...) which should allow me to play these maps till the end. Likewise thought I would join after Christmas and New Year so I knew I had more time.

I've also read about OTTD not being a multi-process game (although the post was made in 2008) - does anyone know if this is still the case? (Answers in discussions please!)

New Years Resolution: To expand my OTTDCoop with the priority of rapid expansion of sub-lines to the trunk line Design at least 1 plan for a map and get at least 1 vote from a player Help / create a main station


October 2010 Rejoined the public server to find a new map and the majority of the main lines created. Edited my first section of track - missing signals.

Few hours later and the feeder stations were ready to be built. With 5 other players I thought this would be a great opportunity to get my hands dirty. I've watched the pro's build a feeder station in minutes. I think I took an hour to build mine... I have a screenshot somewhere, I'll see if I can find it and upload it.

September 2010 After reading through the Getting started guide and understanding the theory of the networks, decided to join as an observer on a public game. Very quickly I realised no matter how long you train on the theory, you'll never fully understand it until you've done it in practice. After placing a few ! signs on a public game where congestion appeared, I decided to retreat by saving the game and playing about with it. Took about 3 hours to send all 1,250 trains to the depot....

After releasing groups of trains I quickly understood how the rail network mapped to the network plan, and how the trains decided to choose their route. This followed by how trains were able to navigate from the main line to side lines, and hence to their stations.

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  • This page was last modified on 12 December 2011, at 11:14.