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- * ''No Sign overkill is needed!'' If you see obsolete signs, delete them (if you are no * We '''always''' name our hubs and add the name of the builder on the sign to ease bugtracking and communication. Look at our [[Naming_conventions|nam5 KB (880 words) - 04:15, 15 October 2019
- [[Image:BasicJuntions3.png|center|thumb|357px|The signlist - click on a sign and you will get to the spot]]6 KB (955 words) - 10:08, 4 December 2013
- ...layers play. Mostly they are used to find a special station or hub via the sign- or station list. **Do not forget the space before the SLH or the sign is "lost" in the sign-list.2 KB (289 words) - 18:11, 31 August 2010
- * You will often see a sign on the map called '''train yard'''. These are small areas with all the trai1 KB (187 words) - 08:28, 4 December 2013
- ...[Main Station|mainstation]] and you need time for thinking over it place a sign there. If you don't, someone can start building at the same place only beca * Add a sign with your name whenever you build something. This makes it easy for others2 KB (414 words) - 06:48, 4 December 2013
- * If you build something, place a sign with your name near it. * Always mark your experiments with a sign indicating your name and the purpose of the design. That way, people unders6 KB (1,059 words) - 20:36, 18 June 2017
- Feel free to add a sign in your home town, "<username> lives here..." or some such - if you live in2 KB (267 words) - 20:28, 16 June 2007
- ...n't cheap and only perform this when there enough money. Otherwise place a sign and wait until there is more money).3 KB (504 words) - 23:00, 2 August 2014
- | Parameter 1 for sign on52 KB (6,937 words) - 20:32, 26 September 2010
- | Parameter 1 for sign on23 KB (3,268 words) - 11:07, 14 August 2008
- ...ine Hub in one-way networks. You can see the use of bouncers (the "BOUNCE" sign), this is because trains from the line the bouncers are in wanted to take t2 KB (316 words) - 08:11, 7 November 2013
- ...plans. After the plans are added the vote-part begin. Every player makes a sign under his preferred plan with his name which means that he votes for the pl1 KB (180 words) - 19:42, 7 August 2011
- ...signlist allows us to more easily communicate spatially. If you click on a sign in the list, the client directs you straight to this point. We classified t3 KB (462 words) - 12:25, 6 November 2013
- Usually, there is a remote spot on the map somewhere with sign " !!NETWORK PLANS" next to it. This is designated for laying out proposed ...comprehensive and covers all/most game aspects. Don't forget to title and sign it, as well as to add it to voting board if one is there already.7 KB (1,138 words) - 03:44, 1 May 2014
- At this sign you see a rather common implementation of a [[Sideline Hub]]. Terrain and t3 KB (500 words) - 12:57, 12 February 2010
- ! width="20%" | Sign Up2 KB (249 words) - 15:58, 30 December 2012
- ...ppcis.org/newgrfs/ GrfPack v6] and check the game and save it again. Add a sign which game it is, i.e. 'Public-Server Game 08' and save the game at a nice2 KB (398 words) - 17:23, 23 February 2008
- ...rall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains.9 KB (1,235 words) - 22:23, 9 May 2013
- | Parameter 1 for sign on24 KB (3,385 words) - 13:29, 12 November 2008
- == Sign List == ...is common to add spaces at the front of the sign. These spaces cause the sign to float to the top of the list (spaces are alphabetically before "A").4 KB (625 words) - 10:26, 14 April 2013