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  • * ''No Sign overkill is needed!'' If you see obsolete signs, delete them (if you are no * We '''always''' name our hubs and add the name of the builder on the sign to ease bugtracking and communication. Look at our [[Naming_conventions|nam
    5 KB (880 words) - 04:15, 15 October 2019
  • [[Image:BasicJuntions3.png|center|thumb|357px|The signlist - click on a sign and you will get to the spot]]
    6 KB (955 words) - 10:08, 4 December 2013
  • ...layers play. Mostly they are used to find a special station or hub via the sign- or station list. **Do not forget the space before the SLH or the sign is "lost" in the sign-list.
    2 KB (289 words) - 18:11, 31 August 2010
  • * You will often see a sign on the map called '''train yard'''. These are small areas with all the trai
    1 KB (187 words) - 08:28, 4 December 2013
  • ...[Main Station|mainstation]] and you need time for thinking over it place a sign there. If you don't, someone can start building at the same place only beca * Add a sign with your name whenever you build something. This makes it easy for others
    2 KB (414 words) - 06:48, 4 December 2013
  • * If you build something, place a sign with your name near it. * Always mark your experiments with a sign indicating your name and the purpose of the design. That way, people unders
    6 KB (1,059 words) - 20:36, 18 June 2017
  • Feel free to add a sign in your home town, "<username> lives here..." or some such - if you live in
    2 KB (267 words) - 20:28, 16 June 2007
  • ...n't cheap and only perform this when there enough money. Otherwise place a sign and wait until there is more money).
    3 KB (504 words) - 23:00, 2 August 2014
  • | Parameter 1 for sign on
    52 KB (6,937 words) - 20:32, 26 September 2010
  • | Parameter 1 for sign on
    23 KB (3,268 words) - 11:07, 14 August 2008
  • ...ine Hub in one-way networks. You can see the use of bouncers (the "BOUNCE" sign), this is because trains from the line the bouncers are in wanted to take t
    2 KB (316 words) - 08:11, 7 November 2013
  • ...plans. After the plans are added the vote-part begin. Every player makes a sign under his preferred plan with his name which means that he votes for the pl
    1 KB (180 words) - 19:42, 7 August 2011
  • ...signlist allows us to more easily communicate spatially. If you click on a sign in the list, the client directs you straight to this point. We classified t
    3 KB (462 words) - 12:25, 6 November 2013
  • Usually, there is a remote spot on the map somewhere with sign " !!NETWORK PLANS" next to it. This is designated for laying out proposed ...comprehensive and covers all/most game aspects. Don't forget to title and sign it, as well as to add it to voting board if one is there already.
    7 KB (1,138 words) - 03:44, 1 May 2014
  • At this sign you see a rather common implementation of a [[Sideline Hub]]. Terrain and t
    3 KB (500 words) - 12:57, 12 February 2010
  • ! width="20%" | Sign Up
    2 KB (249 words) - 15:58, 30 December 2012
  • ...ppcis.org/newgrfs/ GrfPack v6] and check the game and save it again. Add a sign which game it is, i.e. 'Public-Server Game 08' and save the game at a nice
    2 KB (398 words) - 17:23, 23 February 2008
  • ...rall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains.
    9 KB (1,235 words) - 22:23, 9 May 2013
  • | Parameter 1 for sign on
    24 KB (3,385 words) - 13:29, 12 November 2008
  • == Sign List == ...is common to add spaces at the front of the sign. These spaces cause the sign to float to the top of the list (spaces are alphabetically before "A").
    4 KB (625 words) - 10:26, 14 April 2013

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