Difference between revisions of "Gametype:Cargo Concept"
From #openttdcoop wiki
m |
|||
Line 12: | Line 12: | ||
* Think ahead: design your network to avoid bottlenecks later on. | * Think ahead: design your network to avoid bottlenecks later on. | ||
* Use signs for things you built - its eases up bugtracking. Check our [[Naming_conventions|naming conventions]]. | * Use signs for things you built - its eases up bugtracking. Check our [[Naming_conventions|naming conventions]]. | ||
+ | |||
+ | [[Category:Gametypes]] |
Revision as of 17:05, 24 July 2006
The cargo concept
by #openttdcoop
As we call it "the usual thing" it is basically the type of game described in our |guides and Ruleset.
- Start with coal. It brings a good revenue for moneymaking lines.
- To enhance the challenge try to bring every good of a type to one single production site - one factory, one power plant, one steel mill, one sawmill!
- Use the edges of a map for the production sites - choose different edges for every site in order to distribute the network load.
- Use Mainlines as a backbone of your network. Connect mines/farms/forests ONLY via Sidelines to your network.
- Think ahead: design your network to avoid bottlenecks later on.
- Use signs for things you built - its eases up bugtracking. Check our naming conventions.