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File:Tgv scenario.scn (306 KB) - 00:07, 31 October 2005- ===The TGV concept=== [[Image:Tgvhq.jpg|thumb|200px|right|TGV Headquarters from the [[TGV Game]].]]2 KB (428 words) - 17:05, 24 July 2006
- ===The next-generation TGV-concept (TGV_ng)=== ...- 2 Mail - 3 Passenger - Engine. Add this a second time and you've got one TGV, 10 tiles long.2 KB (291 words) - 17:04, 24 July 2006
Page text matches
- |[[Gametype:TGV_Concept|The TGV Concept]] || Passenger/Mail||8-12||Multipoint to Multipoint||Speed |[[Gametype:TGV_NG|The Next-Generation TGV]] ||Passenger/Mail||8-12||Multipoint to Multipoint||Speed13 members (0 subcategories, 0 files) - 08:23, 7 November 2013
File:Tgvhq.jpg The world headquarters of a TGV company(664 × 396 (90 KB)) - 23:21, 29 October 2005File:-openttdcoopTrans.png Picture of the final save of our first "real" TGV game.(800 × 603 (518 KB)) - 21:07, 1 January 2006- ...|TGV Concept]]|3-Tiles / 10-tile|512x512|Nightly r????||05|Image:hax.png|A TGV station of this game}} ...User:thgergo|thgergo]]|Temperate Climate - Maglev - [[Gametype:TGV_Concept|TGV Concept]]|9-Tiles|512x512|Nightly r????|174 Trains|02|Image:-openttdcoopTra6 KB (794 words) - 13:12, 4 December 2010
File:LewisworthTrans.png Picture of a TGV station and a track part of the mainline.(586 × 514 (293 KB)) - 21:42, 1 January 2006- '''Prefers:''' TGV games, free construction, oneway games390 B (50 words) - 12:19, 16 April 2009
- '''Specialist on:''' Sidelinehubs, Network Design, TGV games and Coopetition '''Prefers:''' TGV Games, clean design.356 B (48 words) - 08:25, 16 April 2009
File:Sandbox3.png TGV-Station area of Sandbox Game 3(800 × 543 (493 KB)) - 00:42, 6 January 2006File:Hax transportsFINAL.sav Final Save of a mixed cargo/tgv game.(592 KB) - 22:38, 20 January 2006File:Hax.png TGV station of hax transport (formerly known as "coop hans")(800 × 590 (445 KB)) - 22:39, 20 January 2006- ===The TGV concept=== [[Image:Tgvhq.jpg|thumb|200px|right|TGV Headquarters from the [[TGV Game]].]]2 KB (428 words) - 17:05, 24 July 2006
- ===The next-generation TGV-concept (TGV_ng)=== ...- 2 Mail - 3 Passenger - Engine. Add this a second time and you've got one TGV, 10 tiles long.2 KB (291 words) - 17:04, 24 July 2006
- TGV or any kind of passenger oriented game.316 B (44 words) - 19:25, 20 June 2013
- |type=Temperate Climate - Monorail - [[Gametype:TGV_Concept|TGV-Concept]] |imagedescription=TGV-Station area of this game}}6 KB (788 words) - 21:45, 9 May 2013
- |type=Artic Landmass - Rail - [[Gametype:TGV NG|TGV NG]] |imagedescription=TGV-NG trains moving through BBH}}5 KB (639 words) - 22:49, 9 May 2013
- ...Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]] |type=[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]7 KB (1,003 words) - 22:33, 9 May 2013
- |type=[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]7 KB (892 words) - 08:59, 7 November 2013
File:PS27.png Showing TGV-NG trains moving through BBH(1,025 × 655 (203 KB)) - 21:45, 12 December 2007- |TL=TGV 10, Metro 3-5 ...han it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main9 KB (1,235 words) - 22:23, 9 May 2013
- |description=A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way12 KB (1,749 words) - 22:10, 9 May 2013
- ...ning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw11 KB (1,629 words) - 22:09, 9 May 2013
- ==TGV== ...directly between town stations - there can be many stations in each city. TGV games are generally using many groups of trains which go between each two s5 KB (844 words) - 08:31, 20 July 2018