Difference between revisions of "Tutorial Savegame Mainline"

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=1.0 Mainline=
 
=1.0 Mainline=

Revision as of 17:01, 13 November 2007

<< Back to Overview Tutorial Savegame Mainline 2.x Sideline >>

1.0 Mainline

This section belongs to Mainline related tips and tricks.

1.1 Signal every 2nd tile

Tutorial Savegame 1.1.png

The purpose is clear; Mainlines are designed for high throughput! Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.

1.2 Avoid Mainline Tunneling

In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.

1.3 Anti-Roadcross-Trackpart

Tutorial Savegame 1.3.png

Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.

1.4 Full-Speed Bend

Tutorial Savegame 1.4.png

Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.

1.5 Stepped Climbing

Tutorial Savegame 1.5.png

A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a Mainline.

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