Glossary
From #openttdcoop wiki
(Redirected from Jargon)
The Glossary contains definitions for words often used in cooperative games and on the IRC channel. See also Naming conventions.
Please keep the list alphabetically sorted when you edit it.
Word | Link | Explanation |
---|---|---|
#<random number> | None | When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly. |
1st tier, primaries | None | The name used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains". |
2nd tier, secondaries | None | The name used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains". |
BBH | Backbone hub | A hub that connects multiple mainlines with each other. |
Cashmaker | Cashmaker | See moneymaker. |
CL | Curve Length | Mostly used to describe how big a curve must be to let trains with a certain train length pass at full speed. |
CW | None | CW stands for ClockWise. |
Destructive Interference | Destructive Interference | Describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression. |
Drop | Junctionary | A Station where cargo is delivered to. |
Dummy Train | None | A general term for any train that is not intended to deliver cargo. This includes logic trains and SRNW pickup trains (ensure full load but only pickup then transfer at same stations). |
Evil Mode | Evil Mode | See destructive interference. |
GRF | GRF | GRFs are small extensions to OpenTTD's graphics and gameplay. |
Hub | Hub | An intersection of multiple railroad tracks that go in different directions. |
Merger | Merging Tracks | A place where some amount of lines are joined together. |
ML | Mainline | The most important line in a network, it is where most of the trains spend the biggest part of their journey. |
MM | Money maker | Initial infrastructure built to provide early-game income to start building the main network. |
MSH | Main station hub | A hub that connects main stations to mainlines |
IRC | IRC | Internet Relay Chat. Chat system used by us to communicate. |
LL / RR | None | or variations are indicating directions and number of tracks on a main- or sideline. |
Pax | None | A shorter way to say passengers. |
PBS | PBS | Path Based Signal, a type of signal. |
Pickup | Junctionary | A station where trains pick up cargo. |
Prio | Priority | A faster way to say priority line. |
Ro-Ro | Roll in Roll out | A train station where trains enter and exit from oppopsing sides. |
RV | Road vehicle | A vehicle that travels on roads. |
SL | Sideline | A line that connects industry stations with the mainline. It leads from stations to the sideline hub which connects them to the mainline. |
SLH | Sideline hub | A hub that connects a sideline to the mainline. |
SML | SML page | SML stands for Shift Main Line. |
Slow mode | Destructive Interference | See destructive interference. |
TF | Terraforming | The action of raising or lowering land.. |
TL | TrainLength | Total length of a train measured in the amount of tiles it occupies. |
Terminus station | Main station | A train station where trains enter and exit from the same direction, as opposed to Ro-Ro. |
Tile | None | A square on the map. |