Difference between revisions of "User:V453000"

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Date of birth: 1st January 1920 (29. 6. 1993 in real)
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'''Date of birth:''' 1st January 1920 (29. 6. 1993 in real)
Location: Temperate Climate (Liberec, Czech Republic)
+
TT since: childhood, my uncle is the root of this evil!
+
OpenTTDCoop since: fall 2008 or 2009, absolutely unsure
+
Strengths: wtf?
+
Weaknesses: morale and laziness
+
  
Loves: SRNW, weird things like logic mechanisms,
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'''Location:''' Temperate Climate (Liberec, Czech Republic)
Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games
+
 
Is not sure about: PAX games
+
'''TT since:''' childhood, my uncle is the root of this evil!
Dislikes: long trains, narrow maps, RVs, transfers
+
 
Hates: ultra-terraforming. anywhere
+
'''OpenTTDCoop since:''' fall 2008 or 2009, absolutely unsure
 +
 
 +
'''Strengths:''' wtf?
 +
 
 +
'''Weaknesses:''' morale and laziness
 +
 
 +
 
 +
'''Loves:''' SRNW, weird things like logic mechanisms,
 +
 
 +
'''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games
 +
 
 +
'''Is not sure about:''' PAX games
 +
 
 +
'''Dislikes:''' long trains, narrow maps, RVs, transfers
 +
 
 +
'''Hates''': ultra-terraforming. anywhere
 +
 
 +
 
 +
'''Few sentences about my GeekOpenTTD Career:'''
  
Few sentences about my GeekOpenTTD Career:
 
 
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process.
 
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process.
  
I wish a nice time to everyone playing OpenTTD!
+
'''I wish a nice time to everyone playing OpenTTD!'''

Revision as of 18:03, 12 October 2009

Date of birth: 1st January 1920 (29. 6. 1993 in real)

Location: Temperate Climate (Liberec, Czech Republic)

TT since: childhood, my uncle is the root of this evil!

OpenTTDCoop since: fall 2008 or 2009, absolutely unsure

Strengths: wtf?

Weaknesses: morale and laziness


Loves: SRNW, weird things like logic mechanisms,

Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games

Is not sure about: PAX games

Dislikes: long trains, narrow maps, RVs, transfers

Hates: ultra-terraforming. anywhere


Few sentences about my GeekOpenTTD Career:

When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process.

I wish a nice time to everyone playing OpenTTD!

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