Difference between revisions of "User:V453000"
From #openttdcoop wiki
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− | Date of birth: 1st January 1920 (29. 6. 1993 in real) | + | '''Date of birth:''' 1st January 1920 (29. 6. 1993 in real) |
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− | Loves: SRNW, weird things like logic mechanisms, | + | '''Location:''' Temperate Climate (Liberec, Czech Republic) |
− | Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games | + | |
− | Is not sure about: PAX games | + | '''TT since:''' childhood, my uncle is the root of this evil! |
− | Dislikes: long trains, narrow maps, RVs, transfers | + | |
− | Hates: ultra-terraforming. anywhere | + | '''OpenTTDCoop since:''' fall 2008 or 2009, absolutely unsure |
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+ | '''Strengths:''' wtf? | ||
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+ | '''Weaknesses:''' morale and laziness | ||
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+ | '''Loves:''' SRNW, weird things like logic mechanisms, | ||
+ | |||
+ | '''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games | ||
+ | |||
+ | '''Is not sure about:''' PAX games | ||
+ | |||
+ | '''Dislikes:''' long trains, narrow maps, RVs, transfers | ||
+ | |||
+ | '''Hates''': ultra-terraforming. anywhere | ||
+ | |||
+ | |||
+ | '''Few sentences about my GeekOpenTTD Career:''' | ||
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When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. | When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. | ||
− | I wish a nice time to everyone playing OpenTTD! | + | '''I wish a nice time to everyone playing OpenTTD!''' |
Revision as of 18:03, 12 October 2009
Date of birth: 1st January 1920 (29. 6. 1993 in real)
Location: Temperate Climate (Liberec, Czech Republic)
TT since: childhood, my uncle is the root of this evil!
OpenTTDCoop since: fall 2008 or 2009, absolutely unsure
Strengths: wtf?
Weaknesses: morale and laziness
Loves: SRNW, weird things like logic mechanisms,
Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games
Is not sure about: PAX games
Dislikes: long trains, narrow maps, RVs, transfers
Hates: ultra-terraforming. anywhere
Few sentences about my GeekOpenTTD Career:
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process.
I wish a nice time to everyone playing OpenTTD!