Difference between revisions of "Priority"
From #openttdcoop wiki
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[[File:Used tunnel prio.png|400px|thumb|none|Priority built over used tunnel using PBS and combo pre-signal]] | [[File:Used tunnel prio.png|400px|thumb|none|Priority built over used tunnel using PBS and combo pre-signal]] | ||
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+ | ==Prio using regular signals== | ||
+ | It is possible to have a very strange looking, quite buggy priority in OpenTTD. This is using regular block signals. Note that this should not be used during PSG games. | ||
+ | [[File:Strange_regular_signal_prio.png|400px|thumb|none|Priority using regular signals and connecting some lines.]] |
Revision as of 05:43, 13 December 2009
Priorities, or prios, are constructions we use to give an important track priority over another, less important track. Priority can be made in many ways, all which will be covered here.
Contents
Using two-way signals
This is the easiest way to create priority. Use it with care though; when you have multiple two-way combo signals in a row the entire row will be red if one further down the line is, which will cause trains behind the one triggering the prio to stop. This kind of prio should be limited to one combo signal and an exit signal, making it only useful for very short trains or to avoid obstacles in more advanced prios.
Standard prios
This is the preferred way to make prios; it can be made infinitely long without causing any delays. It works as follows: a train on the mainline triggers the first of the combo signals on the parallel prio track, which then triggers all combos in the row, effectively making trains on the sideline wait when a train on the mainline is within 9 tiles of the merging point.
Note that you don't actually have to connect the parallel track to every gap between the signals, as long as the gap between the connections is not longer than the shortest trains on the network you're fine.
Standard prio over a bridge
When you're building compact hubs you'll often find this trick to come in handy.
The risk using this construction is that the gap between the connections to the parallel track becomes longer than the train on the mainline, in which case the prio won't trigger. This makes it pretty much un-usable for networks with trainlengths shorter than 4.
PBS prio
PBS introduced some interesting ways to make prios. This prio does exactly the same as the pre-signalled one:
PBS prio over bridge
The most interesting prio PBS introduces is the prio over a bridge. Using this technique you don't need a parallel track to have priority over a bridge, also you don't have to worry about the long gap between the connections anymore.
Limited space
Facing limited space is proverbial daily bread when it comes to joining or merging lines. Here are two examples using knowledge explained above how to build priority while keeping space used at minimum.
Prio using regular signals
It is possible to have a very strange looking, quite buggy priority in OpenTTD. This is using regular block signals. Note that this should not be used during PSG games.