Difference between revisions of "Moneymaker"

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[[Tutorial_Savegame|<< Tutorial Savegame]] | [[Guides|^^ Back to Guides-Index]] | [[Planning|Planning-Index >>]]
Moneymakers were preliminary networks built in old coop-games. Typically, coal was transported to get some initial money. This is classical moneymaker is not used any more. Usually, [[Game Start with Airplanes|games start with airplanes]], as they can be constructed with minimal terraforming and without messing around with industries.
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Only few terrain-changes are done and the tracks are unorganized to save money and to earn as fast as possible enough cash to start with building the regular network. Hubs are typically quick-and-dirty (see [[Ghetto Style Hubs]]) except near the primary drop. An inefficient hub is typically tolerable as the added delays are tolerable and the network is not near capacity and unlikely to jam. Not only are goods like coal increasingly profitable for longer runs, they are relatively insensitive to delays.
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Moneymaker is the transport infrastructure built during the [[planning]] phase of a  [[Public Server]] game to provide early-game income. Makeshift train networks were  mostly used for this traditionally, but have since been replaced by airplanes. An exeption to this is games where the starting date does not allow for planes, making the plane approach impossible.
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==History==
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In the earlier days of Openttdcoop, unorganized short-term train networks were built as a moneymaker. Coal was typically the cargo of choice because of its tolerability to delays and generally high payment rates. Very few terrain-changes were made and the tracks kept relatively simple to save money. Hubs were typically quick-and-dirty (see [[Ghetto Style Hubs]]), and general building codes often overlooked for the sake of simplicity.
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=== Moneymaker using trains ===
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In previous games, we booted games using trains. It remains here as documentation for games where the starting year doesn't allow building airplanes.
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[[Game Start with Trains]]
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=== Moneymaker using airplanes ===
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The new and current approach to boot games in #openttdcoop is to use airplanes. It's the recommended way to boot a game.
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[[Game Start with Airplanes]]
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[[Tutorial_Savegame|<< Tutorial Savegame]] | [[Guides|^^ Back to Guides-Index]] | [[Planning|Planning-Index >>]]
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[[Category:Guides]]

Revision as of 12:09, 6 November 2013

<< Tutorial Savegame | ^^ Back to Guides-Index | Planning-Index >>


Moneymaker is the transport infrastructure built during the planning phase of a Public Server game to provide early-game income. Makeshift train networks were mostly used for this traditionally, but have since been replaced by airplanes. An exeption to this is games where the starting date does not allow for planes, making the plane approach impossible.

History

In the earlier days of Openttdcoop, unorganized short-term train networks were built as a moneymaker. Coal was typically the cargo of choice because of its tolerability to delays and generally high payment rates. Very few terrain-changes were made and the tracks kept relatively simple to save money. Hubs were typically quick-and-dirty (see Ghetto Style Hubs), and general building codes often overlooked for the sake of simplicity.

Moneymaker using trains

In previous games, we booted games using trains. It remains here as documentation for games where the starting year doesn't allow building airplanes.

Game Start with Trains

Moneymaker using airplanes

The new and current approach to boot games in #openttdcoop is to use airplanes. It's the recommended way to boot a game.

Game Start with Airplanes


<< Tutorial Savegame | ^^ Back to Guides-Index | Planning-Index >>

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