Difference between revisions of "Guides"

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=<center>An illustrated guide to proper building</center>=
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The guides section shall give you an overview about the way of gaming in #openttdcoop games.
To help our new members and for reference we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.
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We hope to have answers to most of your questions.
  
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{| cellspacing="3" class="mainpagetable" align="center"
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<font size="3">'''[[Guides:Glossary|The ''#''openttdcoop Glossary]]'''</font>
  
==Part 1: Basic Stations==
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If you are new to #openttdcoop (or an old member and having a bad memory) you should look at the #openttdcoop Glossary to have a look at the expressions we created during our careers.
First, we will start building a simple station. Before we start we want to make clear that our construction style is expandable in the future. Therefore, we construct huge mainlines and connect sidelines to this mainlines. Stations are ALWAYS connected to sidelines.
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<center>
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<font size="3">'''[[Guides:Building|An illustrated guide to proper building]]'''</font>
  
[[Guides:Basic Stations]]
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To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.
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<center>
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<font size="3">'''[[Guides:Presignals|A Presignal Guide]]'''</font>
  
==Part 2: Basic Junctions==
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A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. If you know how the presignals works, you should skip the "basics" Part.
In this part we build the first junction (in #openttdcoop we always call it "hub"). Since we always build multi-track-junctions, a junction is a bit more complicated than it seems on the first look. Since we want to build efficient and fast railways we need efficient and fast junctions as well. For the start we will analyse a so-called "Side Line Hub" (or "SLH" for short).
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</center>
  
[[Guides:Basic Junctions]]
 
  
==Part 3: Mainline Junctions==
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After building the first hubs in part 2 you will probably notice that our mainlines may sometimes cross each other. Since we always build a comprehensive network and always avoid dead-end lines there is a point in the game where a so-called "Backbone Hub" is needed.
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[[Guides:Mainline Junctions]]
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<font size="3">'''[[Guides:Altering|Altering the world around you]]'''</font>
  
==Part 4: Networking==
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If you want to cooperate in a efficient way you have to formulate some very basic [[Ruleset|rules]]. These rules are concerning both building styles and communication issues. They are neither very strict, nor associated with consequences; so do not fear them, just follow them as our very basic guidelines.
After being able to build all this nice little hubs we return to some basics. Actually we demand you to do something very important before you start to build: just think about what you are doing. In the ruleset you probably read about our intention to build a comprehensive network. In a typical 512*512 game we have developed a certain networking-style.
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[[Guides:Networking]]
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<font size="3">'''[[Tutorial Savegame]]'''</font>
  
==Part 5: Trains==
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A very good point for Beginners to start at. Shows some main ideas which help building an efficient network.
Trains are a sensible part of OTTD. On this page, we just intend to make some short statements that help you building them for large networks like #openttdcoop's.
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[[Guides:Trains]]
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<font size="3">'''[[Moneymaker|Moneymaker]]'''</font>
  
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An explanation of what a moneymaker is, its purpose and how to build one.
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</center>
  
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=<center>A Presignal Guide</center>= (under construction)
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<center>
A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. I you know how the presignals working, you should skip the "basics" Part.
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<font size="3">'''[[Planning|Planning]]'''</font>
  
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An illustrated guide describing goals and key elements of planing stage of coop-game.
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</center>
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==Part 1: Basics==
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<center>
The Presignal Basics is explained here: how they work, how they behave, and how does work a terminal station, and whats the use of the combo presignal.
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<font size="3">'''[[:Category:Guides|Guides Overview]]'''</font>
  
[[Guides:Basics]]
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A list of all the Guides included in our Guide Category.
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</center>
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==Part 2: Oneway or twoway==
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<center>
Oneway or twoway presignal do i need?
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<font size="3">'''[[Cooperation|A very short Guide to Cooperation]]'''</font>
  
[[Guides:Oneway or twoway]]
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How to coordinate the work of many players in one company.
  
==Part 3: Priorities==
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Making priority for one track.
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[[Guides:Priorities]]
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==Part 4: Level Balancers==
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How to make presignals on a Level Balancer.
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[[Guides:Level Balancers]]
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==Part 5: Complex Junctions==
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How to make presignals on a Level Balancer.
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[[Guides:Complex Junctions]]
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Latest revision as of 12:31, 6 November 2013

The guides section shall give you an overview about the way of gaming in #openttdcoop games. We hope to have answers to most of your questions.

The #openttdcoop Glossary

If you are new to #openttdcoop (or an old member and having a bad memory) you should look at the #openttdcoop Glossary to have a look at the expressions we created during our careers.

An illustrated guide to proper building

To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.

A Presignal Guide

A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. If you know how the presignals works, you should skip the "basics" Part.


Altering the world around you

If you want to cooperate in a efficient way you have to formulate some very basic rules. These rules are concerning both building styles and communication issues. They are neither very strict, nor associated with consequences; so do not fear them, just follow them as our very basic guidelines.

Tutorial Savegame

A very good point for Beginners to start at. Shows some main ideas which help building an efficient network.

Moneymaker

An explanation of what a moneymaker is, its purpose and how to build one.

Planning

An illustrated guide describing goals and key elements of planing stage of coop-game.

Guides Overview

A list of all the Guides included in our Guide Category.

A very short Guide to Cooperation

How to coordinate the work of many players in one company.

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  • This page was last modified on 6 November 2013, at 12:31.