Difference between revisions of "Talk:Gametypes"
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I fully agree on the "back to basics" concept. We should also relax the rules a bit for these games, to make the game less deterministic and more fun and maybe also experimental. I'm looking forward to play this type of game soon. --[[User:Dp|Dp]] 22:56, 3 January 2006 (CET) | I fully agree on the "back to basics" concept. We should also relax the rules a bit for these games, to make the game less deterministic and more fun and maybe also experimental. I'm looking forward to play this type of game soon. --[[User:Dp|Dp]] 22:56, 3 January 2006 (CET) | ||
− | DP, again: look on the rules, most of them are no rules at all (like Communicate etc). Also, the "strict" rules are obsolete, since signaling changed already etc. So making the networkbuilding more experimental is an idea I fully agree with; | + | DP, again: look on the rules, most of them are no rules at all (like Communicate etc). Also, the "strict" rules are obsolete, since signaling changed already etc. So making the networkbuilding more experimental is an idea I fully agree with; --[[User:Mucht|Mucht]] 23:05, 3 January 2006 (CET) |
Latest revision as of 22:05, 3 January 2006
Back To Basics
I fully agree on the "back to basics" concept. We should also relax the rules a bit for these games, to make the game less deterministic and more fun and maybe also experimental. I'm looking forward to play this type of game soon. --Dp 22:56, 3 January 2006 (CET)
DP, again: look on the rules, most of them are no rules at all (like Communicate etc). Also, the "strict" rules are obsolete, since signaling changed already etc. So making the networkbuilding more experimental is an idea I fully agree with; --Mucht 23:05, 3 January 2006 (CET)