Difference between revisions of "Head-To-Head"
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Imagine a map divided into 2 halves. imaging both halves beeing identical. Now imagine 2 seperate players or teams playing on either side of the map, beeing able to see what the other does but not interfere. That's Head-to-head :) | Imagine a map divided into 2 halves. imaging both halves beeing identical. Now imagine 2 seperate players or teams playing on either side of the map, beeing able to see what the other does but not interfere. That's Head-to-head :) | ||
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+ | You can get first version of head-to-head at [http://devs.openttd.org/~truelight/patches/ TrueLight's patches site] [http://devs.openttd.org/~truelight/patches/head_to_head.2.patch (Direct link)] |
Latest revision as of 16:36, 30 August 2006
Imagine a map divided into 2 halves. imaging both halves beeing identical. Now imagine 2 seperate players or teams playing on either side of the map, beeing able to see what the other does but not interfere. That's Head-to-head :)
You can get first version of head-to-head at TrueLight's patches site (Direct link)