Difference between revisions of "Dodging unremovables"
From #openttdcoop wiki
(New page: When building Line's it's inavoidable too counter an Un-Removable like an Atenna There multiple ways too avoid thos and some are more efective then others here are a few examples: == Arro...) |
m (Fixed for spelling and clarity, whoever wrote the origonal needs to proofread, bad) |
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Line 1: | Line 1: | ||
− | When building Line's it's | + | When building Line's it's unavoidable that you will encounter at some point an Un-Removable object such as an Antenna. There are multiple ways to avoid these and some are more effective than others. Here are a few examples: |
− | == | + | == Going Around == |
− | Going | + | Going around is a simple and efficient way as long as the line is not too wide and the turns aren't too short. These are best only used in Side Lines. |
== Going under == | == Going under == | ||
− | Going under is just as simple | + | Going under is just as simple. Dig 2 hole's and place tunnels. Of course tunnels can't be signaled so for busy line's Multiple tunnels for every track could be required. |
Revision as of 16:03, 11 December 2007
When building Line's it's unavoidable that you will encounter at some point an Un-Removable object such as an Antenna. There are multiple ways to avoid these and some are more effective than others. Here are a few examples:
Going Around
Going around is a simple and efficient way as long as the line is not too wide and the turns aren't too short. These are best only used in Side Lines.
Going under
Going under is just as simple. Dig 2 hole's and place tunnels. Of course tunnels can't be signaled so for busy line's Multiple tunnels for every track could be required.