Difference between revisions of "User:Tneo/City-grow-guide"
From #openttdcoop wiki
(First concept city-grow guide) |
(2nd Concept version) |
||
Line 3: | Line 3: | ||
In some games it is needed to let a city grow to suite your needs. This is mostly done to drop goods or food, but in some games it is needed to let cities grow to transport passengers. There are a few things to think about when making a city grow. The following will make sure that your city will grow happily. | In some games it is needed to let a city grow to suite your needs. This is mostly done to drop goods or food, but in some games it is needed to let cities grow to transport passengers. There are a few things to think about when making a city grow. The following will make sure that your city will grow happily. | ||
+ | * Build 2 up to 5 station and place these stations "inside" the gray paved road area of the city-center. This can be a road vehicle or train station, whatever you prefer. | ||
+ | * Service these stations frequently (as in once a month) and growth is encouraged. (Frequently servicing doesn't necessarily mean long trains, just that on a regular basis a pickup occurs.) | ||
+ | * Developing the road grid around the city yourself speeds up growth a bit. | ||
+ | * Helicopters give an extra impuls to city growth and can be very useful doing so. | ||
+ | <br> | ||
+ | Things to keep in mind: | ||
+ | * Only the first 5 stations speed up growth, all others just generate extra passengers. | ||
+ | * You might want to extend the station spread (later in the game). When extending a station, make sure that the tile with the station name remains in the city center. | ||
− | + | ===Screenshots=== | |
− | + | {| | |
− | + | |[[Image:City-Growth-1970.png|left|thumb|350px|City started 1970. Small town right after a new game has started. ]] | |
− | + | |[[Image:City-Growth-Grey-paved-area.png|right|thumb|350px|Placing four stations inside the grey paved area and two busses servicing them.]] | |
− | + | |- | |
− | + | |[[Image:City-Growth-1980.png|left|thumb|350px|City growth till 1980. Five stations in total three busses and one helicopter servicing. Town size multiplied by four.]] | |
− | + | |[[Image:City-Growth-1990.png|right|thumb|350px|City growth till 1990. Added two busses and one helicopter in 1982, in 1984 one additional busstop (Fraston Heights). Up to 1990 the town has grown to a small city with 5k population.]] | |
− | - | + | |}<br> |
− | + | ''(3x3 Road grid was development)'' | |
− | + |
Revision as of 20:54, 17 January 2008
City grow guide
In some games it is needed to let a city grow to suite your needs. This is mostly done to drop goods or food, but in some games it is needed to let cities grow to transport passengers. There are a few things to think about when making a city grow. The following will make sure that your city will grow happily.
- Build 2 up to 5 station and place these stations "inside" the gray paved road area of the city-center. This can be a road vehicle or train station, whatever you prefer.
- Service these stations frequently (as in once a month) and growth is encouraged. (Frequently servicing doesn't necessarily mean long trains, just that on a regular basis a pickup occurs.)
- Developing the road grid around the city yourself speeds up growth a bit.
- Helicopters give an extra impuls to city growth and can be very useful doing so.
Things to keep in mind:
- Only the first 5 stations speed up growth, all others just generate extra passengers.
- You might want to extend the station spread (later in the game). When extending a station, make sure that the tile with the station name remains in the city center.
Screenshots
(3x3 Road grid was development)