Difference between revisions of "User:Mark/VarTL"
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== Handeling Variable TLs== | == Handeling Variable TLs== | ||
− | It's sometimes usefull to have trains with different TLs on the same track. For example when you have cargo and passenger traffic on the same track or short primary cargo ones and longer secondary cargo ones. I thought of some constructions that make it easier to handle such traffic; one splits tracks with multiple TLs onto dedicated single-TL tracks, the other one is a prioririty which length depends on the length of the train waiting to join the prioritised line. As I'm not good at explaining things and especially not at doing so in English I attached a savegame including examples and comments that should make it easier to understand these concepts. | + | It's sometimes usefull to have trains with different TLs on the same track. For example when you have cargo and passenger traffic on the same track or short primary cargo ones and longer secondary cargo ones. I thought of some constructions that make it easier to handle such traffic; one splits tracks with multiple TLs onto dedicated single-TL tracks, the other one is a prioririty construction which length depends on the length of the train waiting to join the prioritised line. As I'm not good at explaining things and especially not at doing so in English I attached a savegame including examples and comments that should make it easier to understand these concepts. |
− | [[media: VarTL.sav]] | + | |
+ | Get the savegame [[media: VarTL.sav|here]] | ||
[[Image:VarTL.jpg|TL-Sorter in action]] | [[Image:VarTL.jpg|TL-Sorter in action]] |
Revision as of 23:04, 25 March 2008
Handeling Variable TLs
It's sometimes usefull to have trains with different TLs on the same track. For example when you have cargo and passenger traffic on the same track or short primary cargo ones and longer secondary cargo ones. I thought of some constructions that make it easier to handle such traffic; one splits tracks with multiple TLs onto dedicated single-TL tracks, the other one is a prioririty construction which length depends on the length of the train waiting to join the prioritised line. As I'm not good at explaining things and especially not at doing so in English I attached a savegame including examples and comments that should make it easier to understand these concepts.
Get the savegame here