Difference between revisions of "Gametype:Death Feeder"
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*Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations | *Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations | ||
*Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is | *Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is | ||
− | + | *No train that services a primary industry should make it to the ML (says Veritek in response to question from Satyap) | |
Key points: | Key points: |
Latest revision as of 18:04, 22 May 2008
The Death Feeder Concept
by Death
- The mainline consists of two lines going in the same direction in a loop around the entire map
- The only stations connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations
- Industries are connected to the mainline by feeder networks that dropoff cargo at a Cargo Station
- Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations
- Big Trains (20 tiles long is a good size) take the cargo from Cargo Stations and drop them off at the drop station for whichever type of cargo it is
- No train that services a primary industry should make it to the ML (says Veritek in response to question from Satyap)
Key points:
- Feeder networks (production industries) disattached from mainline
- Mainline only goes one direction
- Large trains take cargo from feeder networks to receiver industries (factory, power station, etc.)