Difference between revisions of "Junctionary - SLHs"

From #openttdcoop wiki

Jump to: navigation, search
(menu was wrong)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>{{JunctionaryMenu}}</noinclude>
+
<noinclude>{{JunctionarySLHMenu}}</noinclude>
{{JunctionaryTableHeader
+
|headline=Regular Sideline Hubs <font size="small">([[Sideline_Hub|what is that?]])
+
}}
+
  
{{Junctionary|18.03.07|[[Image:Quigley_%26_Co.%2C_5._Mai_1975.png|center|140px|]]|'''T'''|"Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real [[Mainline|Mainlines]] for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction.|Mucht|[http://openttdcoop.ppcis.org/wiki/index.php/MemberZone:Archive#gameid_10 Swiss Inc. in the Archive]}}
+
A sideline hub is a place where the main line junctions the side line. This means that we expect the side line giving priority to the main line and the side line has to be able to join any of the ML rails. A SLH is the easiest of our hubs to build. In general, their construction depends a lot on the shape of the main line - be it a straight ML, diagonal ML, corner ML or even spaces between ML lines matters. In the very old times there used to be built SLHs without priorities or without ability to join every ML rail. You can find those SLHs under Old SLHs and the proper rest can be found in the New SLH group.
 
+
{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-1.png|center|140px|]]|'''T'''|Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though.|Doke & Gamer|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117.png|center|140px|]]|'''T'''|Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-2.png|center|140px|]]|'''T'''|Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181_-1.png|center|140px|]]|'''T'''|This one was possibly not easy to build due to its geographical position up on a hill. It gives the [[Mainline|Mainline]] traffic priorisation over the joining trains from the Sideline.|Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181.png|center|140px|]]|'''T'''|Fully prioritized [[Mainline]].|piratejerk & Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|18.03.07|[[Image:Lewisworth_Transport%2C_12._Dez_2055.png|center|140px|]]|'''4-way'''|Long time ago, [[User:Xahodo|Xahodo]] built this 4-way SLH. Notice: this SLH is unbalanced.|Xahodo|[http://openttdcoop.ppcis.org/blog/files/memberzone_archive/MemberZone_01_Final.sav Download Savegame]}}
+
 
+
{{Junctionary|07.07.07|[[Image:Coop_and_Co.%2C_10th_Nov_2015.png|center|140px|]]|'''4-way'''|[[User:strstrep|strstrep]] built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) |[[User:strstrep|strstrep]]|Public Server Game #46 (not available yet)}}
+
 
+
{{Junctionary|11.01.11|[[Image:psg186_SLH06.png|center|140px|]]|'''Corner SLH'''|This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). |{{User|V453000}}|{{PublicServerGameSave|186}} }}
+
 
+
{{Junctionary|11.01.11|[[Image:psg204_SLH03.png|center|140px|]]|'''Fast joiner'''|SLH built with emphasis on exactly 1xTL waiting bays which allow to have full speed choices. (only westbound part) |{{User|V453000}}|{{PublicServerGameSave|204}} }}
+
 
+
{{Junctionary|11.01.11|[[Image:psg206_SLH03.png|center|140px|]]|'''Invisible SLH'''|An extremely compact hub using the technique called invisible because a big part of the hub is not visible at all - hidden in tunnels. |{{User|V453000}}|{{PublicServerGameSave|206}} }}
+
 
+
{{Junctionary|11.01.11|[[Image:psg206_SLH02.png|center|140px|]]|'''Classic SLH'''|A typical SLH with emphasis on system and order. |{{User|V453000}}|{{PublicServerGameSave|206}} }}
+
 
+
|}
+

Latest revision as of 12:36, 29 September 2011

SLHs
All SLHs.png View all SLHs
Junctionary SLH old.png Old SLHs
Junctionary SLH new.png New SLHs
SLHs
Junctionarybackback.png Back to junctionary

A sideline hub is a place where the main line junctions the side line. This means that we expect the side line giving priority to the main line and the side line has to be able to join any of the ML rails. A SLH is the easiest of our hubs to build. In general, their construction depends a lot on the shape of the main line - be it a straight ML, diagonal ML, corner ML or even spaces between ML lines matters. In the very old times there used to be built SLHs without priorities or without ability to join every ML rail. You can find those SLHs under Old SLHs and the proper rest can be found in the New SLH group.

Powered by MediaWiki
  • This page was last modified on 29 September 2011, at 12:36.